Title : Classical Carnage
Files : GREEK.WAD, GREEK.TXT
and now with bonus!(?)
Author : Alun Bestor
E-Mail Address : T.Bestor@massey.ac.nz
Misc. Author Info : None of your business
Description : You are a team of archaeologists,
cruising the Aegean islands. You
sail into a group of uncharted
archipelagos, evidently colonized
by ancient Greeks.
While they have disappeared, their
buildings remain unravaged by time.
You find a debating chamber and
government assembly for the nobles
on one island; another is dedicated
to physical recreation with a
stadium, gymnasium, and areas for
javelin-throwing and archery;
a third is an agora for the
islands, with an ampitheatre,
house of baths and temple to the
god of weaponry. Two peninsulas
enclosing a wide bay hold two
light-houses warning ships off the
sharp rocks which hole your dinghy;
on the coast of the bay is a small
palace of one of the minor nobles
of the islands.
You also find that some unknown
previous visitor has carelessly
left behind their weapons and
equipment scattered through the
complexes and, since archaeology
gets a bit boring, you decide to
wile away the afternoon blowing
the shit out of each other.
* Play Information *
Episode and Level # : Doom2 MAP01-6
Single Player : Yes if you like architecture and solitude
Cooperative 2-4 Player : " " " " "
Deathmatch 2-4 Player : Yes!
Difficulty Settings : Yes, difficulties 1 and 2 are for 3-4
player or loaded 2 player and difficulties
3, 4 and 5 are for 2 player or sparse 3-4
New Sounds : No
New Graphics : Yes.....
New Demos : No
New Patches : Yes, one: changes some of the text. Not
at all necessary, but you could say it
heightens the experience
* Construction *
Base : Scratch levels, based on greco-roman
Build Time : Ages
Editor(s) Used : WINDEU32 5.3b, DCK 3.2
Known Bugs : Lower walls of islands (that ashy stuff)
on maps and archery targets on
map 2 don't show up bullet puffs -
apparently common bug (even in id levels)
which I cannot fix:( Drop me a line if
you know why, or how to solve.
-Possible- HOM on map 6 when in the
water looking at complex. (should be
solved. You try testing every single
position and angle in the level.)
Oh, and on level 5 - it's meant to be a
game of computer battleships:)
* Copyright / Permissions *
Go ahead and do what you like with it, you downloaded it. However, if you
rearrange the levels or put in things or base levels on them or whatever,
mention my name.