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AXE8.wad

   (5 reviews)
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Ultimately a Level for the single player. BUT !!!! Also is good for Deathmatch, and co op. Great for 4 player, although I have never played more than two. :( Lots of nice little spots to stand back, and realise just how beatiful DOOM really is. The Reason I don't add all my levels together is because, there single levels, single ideas. I name them AXE, because you will know there from me. STORY You arrive early to the Starbase out on the far reaches of the explored Galaxy, In sector 777. Having been sent here, to investergate the First and only Worm hole. You are at the least to say, excited. Unbeknowinced to you, the "Worm hole", is really a rip in Dimentional space. Providing a gateway to a Place that wasn't meant to be investergated. Let alone Destroyed. !!!!!


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The first of the AXE series uploaded to /idgames, it appears, and the looks do reveal that in the very beginning. Texturing starts off with monotonous stone all over the place, and then the theme continually shifts throughout. The gameplay, however, is a good notch above the subsequent AXE5, with the highlight being the numerous clever uses of teleporters to catch the player off guard (the outdoor battle is particularly memorable!). Given that, I had enough fun to play it again. Good stuff. 7/10 - Snakes

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Unknown date

  
Thanks for the review. If I could get back into an editor I might do it. :) Regards Axe

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Unknown date

  
This is dated June 1996. It's part of the author's long-forgotten AXE series, which was generally good. This is a solid although unsubtle stone techbase in which you fight 304 baddies. Despite the monster count it's no Hell Revealed. It could have been hard, but you have loads of ammo, and the monsters are spread out; there are some good traps near the end but the secret BFG is silly. It's a good example of a level that would benefit from a modern revision.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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