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AXE8.wad

   (6 reviews)
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Ultimately a Level for the single player. BUT !!!! Also is good for Deathmatch, and co op. Great for 4 player, although I have never played more than two. :( Lots of nice little spots to stand back, and realise just how beatiful DOOM really is. The Reason I don't add all my levels together is because, there single levels, single ideas. I name them AXE, because you will know there from me. STORY You arrive early to the Starbase out on the far reaches of the explored Galaxy, In sector 777. Having been sent here, to investergate the First and only Worm hole. You are at the least to say, excited. Unbeknowinced to you, the "Worm hole", is really a rip in Dimentional space. Providing a gateway to a Place that wasn't meant to be investergated. Let alone Destroyed. !!!!!


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Walter confetti

  

Interesting map overall with some annoying moments like narrow bridges, inescapable death pits and kind of confusing layout (i had to noclip in some parts cause i didn't knew where to go or why doors can't open). But overall, good medium/hard map.

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Guest

Unknown date

  
The first of the AXE series uploaded to /idgames, it appears, and the looks do reveal that in the very beginning. Texturing starts off with monotonous stone all over the place, and then the theme continually shifts throughout. The gameplay, however, is a good notch above the subsequent AXE5, with the highlight being the numerous clever uses of teleporters to catch the player off guard (the outdoor battle is particularly memorable!). Given that, I had enough fun to play it again. Good stuff. 7/10 - Snakes

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Guest

Unknown date

  
Thanks for the review. If I could get back into an editor I might do it. :) Regards Axe

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Guest

Unknown date

  
This is dated June 1996. It's part of the author's long-forgotten AXE series, which was generally good. This is a solid although unsubtle stone techbase in which you fight 304 baddies. Despite the monster count it's no Hell Revealed. It could have been hard, but you have loads of ammo, and the monsters are spread out; there are some good traps near the end but the secret BFG is silly. It's a good example of a level that would benefit from a modern revision.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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