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AXE8.wad

   (6 reviews)
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About This File

Ultimately a Level for the single player. BUT !!!! Also is good for Deathmatch, and co op. Great for 4 player, although I have never played more than two. :( Lots of nice little spots to stand back, and realise just how beatiful DOOM really is. The Reason I don't add all my levels together is because, there single levels, single ideas. I name them AXE, because you will know there from me. STORY You arrive early to the Starbase out on the far reaches of the explored Galaxy, In sector 777. Having been sent here, to investergate the First and only Worm hole. You are at the least to say, excited. Unbeknowinced to you, the "Worm hole", is really a rip in Dimentional space. Providing a gateway to a Place that wasn't meant to be investergated. Let alone Destroyed. !!!!!


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Walter confetti

  

Interesting map overall with some annoying moments like narrow bridges, inescapable death pits and kind of confusing layout (i had to noclip in some parts cause i didn't knew where to go or why doors can't open). But overall, good medium/hard map.

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Guest

Unknown date

  
The first of the AXE series uploaded to /idgames, it appears, and the looks do reveal that in the very beginning. Texturing starts off with monotonous stone all over the place, and then the theme continually shifts throughout. The gameplay, however, is a good notch above the subsequent AXE5, with the highlight being the numerous clever uses of teleporters to catch the player off guard (the outdoor battle is particularly memorable!). Given that, I had enough fun to play it again. Good stuff. 7/10 - Snakes

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Guest

Unknown date

  
Thanks for the review. If I could get back into an editor I might do it. :) Regards Axe

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Guest

Unknown date

  
This is dated June 1996. It's part of the author's long-forgotten AXE series, which was generally good. This is a solid although unsubtle stone techbase in which you fight 304 baddies. Despite the monster count it's no Hell Revealed. It could have been hard, but you have loads of ammo, and the monsters are spread out; there are some good traps near the end but the secret BFG is silly. It's a good example of a level that would benefit from a modern revision.

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  • File Reviews

    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
    • By Walter confetti · Posted
      Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overall 
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
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