Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DOOM NIGHTMARES II

   (6 reviews)
Sign in to follow this  

Guest

About This File

ALL NEW LEVELS WITH NONE OF THE SAME FORMAT. A LOT OF TIME WAS SPENT ON EACH LEVEL ON EPISODES 2 & 3. SOME LEVELS ON EPISODE 1 ALSO TOOK A LITTLE EXTRA TIME THAN I EXPECTED. MORE WORK WENT INTO THIS PWAD THAT ANY ONE YET. EVEN BETTER THAN CHAMBERS OF DEATH III THIS IS THE MOST DIFFICULT PWAD I MADE YET. THERE ARE STILL SOME MISTAKES ON EPISODE 2 LIKE SOME DOORS AND STUFF.

WELL, HERE IT IS! THE AWAITED SEQUAL TO THE EVER-SO-SUCKY NIGHTMARES GAME. WELL, THIS ONE IS NOT SO SUCKY. IT IS NOT REAL COMPLEX, BUT IT IS HARDER AND BETTER. MOST OF THE LEVELS ON EPISODES 2 & 3 ACTUALLY HAVE doors!

The Story Continues... ====================== You come home from your victory with the SpiderDemon clone and decided to take a little nap. BIG MISTAKE! the spiderdemon is done with his levels and has prepared the ultimate Nightmare!!! Prepare for the Return of the SpiderDemon. His cloning machine has created so much evil and so many deaths. The demons and imps he keeps multiplying are becoming very annoying. More humans are being possessed to kill you. Pretty soon, the SpiderDemon will run out of dead bodies to possess, so he will turn to LIVE people. Save your Species! The Spiderdemon has his own little Hell set up for you. HAVE FUN


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Don't download this unless you enjoy very poor maps with crazy ideas.

Share this review


Link to review
Guest

Unknown date

  
I was just a kid. Jesus you people are harsh

Share this review


Link to review
Doomkid

Unknown date

  
There's a reason I never uploaded minidm.wad or any of my other pre UAC rebellion stuff to /idgames - it all sucked.

Share this review


Link to review
Guest

Unknown date

  
It's a Doom 1 megawad. Awful; I played the first five levels and even if the rest is unalloyed genius it is still only worth one star. Big featureless square rooms/large corridors without enough ammo to kill the monsters (which you generally can't dodge past). In my experience when an author describes his work as sucky it's a plot to gain undeserved sympathy.

Share this review


Link to review
  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
×