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DOOM NIGHTMARES II

   (6 reviews)
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ALL NEW LEVELS WITH NONE OF THE SAME FORMAT. A LOT OF TIME WAS SPENT ON EACH LEVEL ON EPISODES 2 & 3. SOME LEVELS ON EPISODE 1 ALSO TOOK A LITTLE EXTRA TIME THAN I EXPECTED. MORE WORK WENT INTO THIS PWAD THAT ANY ONE YET. EVEN BETTER THAN CHAMBERS OF DEATH III THIS IS THE MOST DIFFICULT PWAD I MADE YET. THERE ARE STILL SOME MISTAKES ON EPISODE 2 LIKE SOME DOORS AND STUFF.

WELL, HERE IT IS! THE AWAITED SEQUAL TO THE EVER-SO-SUCKY NIGHTMARES GAME. WELL, THIS ONE IS NOT SO SUCKY. IT IS NOT REAL COMPLEX, BUT IT IS HARDER AND BETTER. MOST OF THE LEVELS ON EPISODES 2 & 3 ACTUALLY HAVE doors!

The Story Continues... ====================== You come home from your victory with the SpiderDemon clone and decided to take a little nap. BIG MISTAKE! the spiderdemon is done with his levels and has prepared the ultimate Nightmare!!! Prepare for the Return of the SpiderDemon. His cloning machine has created so much evil and so many deaths. The demons and imps he keeps multiplying are becoming very annoying. More humans are being possessed to kill you. Pretty soon, the SpiderDemon will run out of dead bodies to possess, so he will turn to LIVE people. Save your Species! The Spiderdemon has his own little Hell set up for you. HAVE FUN


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Guest

Unknown date

  
Don't download this unless you enjoy very poor maps with crazy ideas.

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Guest

Unknown date

  
I was just a kid. Jesus you people are harsh

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Doomkid

Unknown date

  
There's a reason I never uploaded minidm.wad or any of my other pre UAC rebellion stuff to /idgames - it all sucked.

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Guest

Unknown date

  
It's a Doom 1 megawad. Awful; I played the first five levels and even if the rest is unalloyed genius it is still only worth one star. Big featureless square rooms/large corridors without enough ammo to kill the monsters (which you generally can't dodge past). In my experience when an author describes his work as sucky it's a plot to gain undeserved sympathy.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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