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DOOM NIGHTMARES II

   (6 reviews)
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ALL NEW LEVELS WITH NONE OF THE SAME FORMAT. A LOT OF TIME WAS SPENT ON EACH LEVEL ON EPISODES 2 & 3. SOME LEVELS ON EPISODE 1 ALSO TOOK A LITTLE EXTRA TIME THAN I EXPECTED. MORE WORK WENT INTO THIS PWAD THAT ANY ONE YET. EVEN BETTER THAN CHAMBERS OF DEATH III THIS IS THE MOST DIFFICULT PWAD I MADE YET. THERE ARE STILL SOME MISTAKES ON EPISODE 2 LIKE SOME DOORS AND STUFF.

WELL, HERE IT IS! THE AWAITED SEQUAL TO THE EVER-SO-SUCKY NIGHTMARES GAME. WELL, THIS ONE IS NOT SO SUCKY. IT IS NOT REAL COMPLEX, BUT IT IS HARDER AND BETTER. MOST OF THE LEVELS ON EPISODES 2 & 3 ACTUALLY HAVE doors!

The Story Continues... ====================== You come home from your victory with the SpiderDemon clone and decided to take a little nap. BIG MISTAKE! the spiderdemon is done with his levels and has prepared the ultimate Nightmare!!! Prepare for the Return of the SpiderDemon. His cloning machine has created so much evil and so many deaths. The demons and imps he keeps multiplying are becoming very annoying. More humans are being possessed to kill you. Pretty soon, the SpiderDemon will run out of dead bodies to possess, so he will turn to LIVE people. Save your Species! The Spiderdemon has his own little Hell set up for you. HAVE FUN


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Guest

Unknown date

  
Don't download this unless you enjoy very poor maps with crazy ideas.

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Guest

Unknown date

  
I was just a kid. Jesus you people are harsh

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Doomkid

Unknown date

  
There's a reason I never uploaded minidm.wad or any of my other pre UAC rebellion stuff to /idgames - it all sucked.

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Guest

Unknown date

  
It's a Doom 1 megawad. Awful; I played the first five levels and even if the rest is unalloyed genius it is still only worth one star. Big featureless square rooms/large corridors without enough ammo to kill the monsters (which you generally can't dodge past). In my experience when an author describes his work as sucky it's a plot to gain undeserved sympathy.

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  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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