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nHexer2.wad

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About This File

nhexer2.wad is an episode of 3 levels, originally from hexer.wad, also made by me. This wad is sort of an universal wad, which means that it can be played in several kinds of play-types: Deathmatch(2-4), single-player, cooperative play or even team-death- matches. I suppose it's very challenging and fun for all types. well, I tried to record a demo from me, playin' in single player mode and completing all 3 levels, without saving, of course, so I realized how difficult this episode is, espe- cially the first level. Finally I made it, after several HOURS of frustration. I completed it with turbo 255, but without running. This was in 'hurt me plenty'-mode. Well, I guess this is a pretty hard episode. Or can you do better than I? Send me an lmp-file and tell me how many days of hard training you needed to complete the levels... I have to remark that nhexer2.wad isn't an unfair wad, because if you're really good enuff, you can make it. The hardest points come, when you meet the fraggin' Arch-Viles; Revenants can be tuff, too. I had to take an Arch-Vile out of the wad, because he revived demons, which walk through walls and be- come invulnerable...guess you know what I mean. Yeah, I know, I'm writin' to much bullshit, enuff said.


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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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