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Back To Hell

   (18 reviews)
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About This File

A complete replacement of Episode 3 with some new graphics and demos. Fight your way out or let Hell have vengeance upon you.


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Guest

  
Some pretty ok maps blended with some of the most annoying maps I have ever played, so score dropped to 3, despite e3m7 being worthy of a 5. Why do people do this? K(eep) I(t) S(imple) S(tupid).

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Guest

  
Not too bad for 1996 map set. Worth the play.

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Guest

  
Very very very good, but not legendary.

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Marcaek

Unknown date

  
There's a map in here which has blocking torches placed on UV. I don't get why you'd want to punish players(seriously what) for playing on UV. The maps are decent for the most part, although it does start out pretty rough. 3/5

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Memfis

Unknown date

  
^ Torches are there to make the map more difficult on UV (you have to go back to start and fight cacodemons). Makes sense to me, UV should be harder than other difficulty levels... Anyway, this is a great great episode in my opinion, the design and gameplay are good and very varied, there are many interesting experiments/ideas and overall Back To Hell presents a good challenge even by modern standards. I love it.

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Guest

Unknown date

  
An awesome 90's Hell episode like few I've ever played. These maps aren't pretty, but they have really original ideas and traps, as well as a lot of secrets. I feel like this PWAD really captured the Petersen essence without being too ugly or derivative. 3.5/5

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Guest

Unknown date

  
This is one of the best wads ever made because of the possibility of getting 112% secrets.

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Guest

Unknown date

  
Actually quite good. The first two levels are ' lamish '95-levels but E3M3 and after that are better and have quite innovative design solutions. Try E3M4 for cacodemons.

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Guest

Unknown date

  
This episode deserves a lot more attention. I found myself thoroughly enjoying it. It's rare that anyone sticks with the hell theme like this pack. The game play presents a few challenges, and the ammo placement is good for a 90s WAD. The Cacochase map is one of my new favorites. This is definitely a change from all the boring base levels out there. 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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