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Back To Hell

   (19 reviews)
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About This File

A complete replacement of Episode 3 with some new graphics and demos. Fight your way out or let Hell have vengeance upon you.


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Argenteo

  

Hellish episode. Ammo tight, challenging encounters, Cacochase!, creepy catacombs. Best 95' episode. 

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Guest

  
Some pretty ok maps blended with some of the most annoying maps I have ever played, so score dropped to 3, despite e3m7 being worthy of a 5. Why do people do this? K(eep) I(t) S(imple) S(tupid).

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Guest

  
Not too bad for 1996 map set. Worth the play.

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Guest

  
Very very very good, but not legendary.

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Marcaek

Unknown date

  
There's a map in here which has blocking torches placed on UV. I don't get why you'd want to punish players(seriously what) for playing on UV. The maps are decent for the most part, although it does start out pretty rough. 3/5

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Memfis

Unknown date

  
^ Torches are there to make the map more difficult on UV (you have to go back to start and fight cacodemons). Makes sense to me, UV should be harder than other difficulty levels... Anyway, this is a great great episode in my opinion, the design and gameplay are good and very varied, there are many interesting experiments/ideas and overall Back To Hell presents a good challenge even by modern standards. I love it.

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Guest

Unknown date

  
An awesome 90's Hell episode like few I've ever played. These maps aren't pretty, but they have really original ideas and traps, as well as a lot of secrets. I feel like this PWAD really captured the Petersen essence without being too ugly or derivative. 3.5/5

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Guest

Unknown date

  
This is one of the best wads ever made because of the possibility of getting 112% secrets.

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Guest

Unknown date

  
Actually quite good. The first two levels are ' lamish '95-levels but E3M3 and after that are better and have quite innovative design solutions. Try E3M4 for cacodemons.

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Guest

Unknown date

  
This episode deserves a lot more attention. I found myself thoroughly enjoying it. It's rare that anyone sticks with the hell theme like this pack. The game play presents a few challenges, and the ammo placement is good for a 90s WAD. The Cacochase map is one of my new favorites. This is definitely a change from all the boring base levels out there. 4/5

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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