Title : Impulse (Deathmatch wad + REALLY Mean Monsters if needed!)
Filename : IMPULSE.WAD (4th June 1996)
Author : Paul R. Stevens
Email Address : firstname.lastname@example.org or Paul@tempy.demon.co.uk
Misc. Author Info : Computer Hobbyist since early "Atari VCS" days.
Description : First Major Project, Designed and Constructed on IMPULSE.
(It sort of grew - I had to fight it back at times!)
WARNING - If you choose to have monsters,
They're a pretty nasty bunch, you'll have to be
hard to survive.
Once you wake them up, all hell breaks loose!
There's a Large Metal Door in the upper outside area
(Transporters and Exit behind it) that will stay tightly shut
until you pass through the underground 32 crusher room!
You need to open this Metal Door to access the second
set of Transporters for quick emergency escapes.
You'll then be able to move anywhere on the map Real fast.
If you have trouble finding the 32 crusher room:
Hint: If you have trouble finding the 32 crusher room.
Look for the odd coloured small crate in the
Underground Wooden building. (Something will move!)
Gameplay Hints: 1: Open up Large outside metal door (mentioned above)
2: Learn locations of secrets and one way walls.
3: Remember which transporters take you where.
4: You can hear most switches and doors from most locations
so try and guess where your opponent is, teleport there
and blast him !!
Please enjoy this WAD and share it with others.
Additional Credits to : Guys on 'rec.games.computer.doom.editing' - for their advice.
ID Software - For making it all possible.
* Play Information *
Episode and Level # : MAP01 (Doom 2)
Single Player : Yes - If you like to Die Quickly!
Cooperative 2-4 Player : Yes - If you like to Die Quickly Together!
Deathmatch 2-4 Player : Yes - That's what this WAD was designed for.
Difficulty Settings : No - All or nothing.
New Sounds : No - I like em as they are.
New Graphics : YES - Status bar & all Number digits Redrawn,
Wintex & Deluxe Paint used for graphics editing.
New Music : Doom2 Level2 Music as it's quiet & can hear opponent/s.
Demos Replaced : No - I'd be interested to see any you make.
* Construction *
Base : New level from scratch.
Editor(s) used : WinDeu 5.24 (32 Bit version).
Known Bugs : None (I've nailed them all, Hopefully!)
Build Time : 6 Weeks of learning, building, testing & much changing.
Plus 2 weeks of Deathmatching, tweaking & fine tuning.
* Copyright / Permissions *
You MAY distribute this WAD, provided you include the following files,
with no modifications.
Impulse.wad - The actual level.
Impulse.txt - This file.
Implse16.lmp - A 20 minute demo tour of the wad - Doom v1.6 users.
Implse16.bat - Run this to view the v1.6 demo recording.
Implse19.lmp - A 20 minute demo tour of the wad - Doom v1.9 users.
Implse19.bat - Run this to view the v1.9 demo recording.
Lmp-info.txt - Information about the .lmp recording.
Readme.txt - General information.
You MAY distribute this file (Impulse.zip) in any electronic format
(BBS, Diskette, CD, etc) as long as you include these files intact.