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Der Turm

   (11 reviews)
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About This File

This level is a downsized version of an extremely large level I created which would not save due to "savegame buffer overrun." This level has been tested on 3 different systems and exhibits no such problem.

Pay attention to wall textures and check your map once in a while. Remember the one really bad monster is EXTREMELY easy to kill, once you know how. There's no need to cheat, 'cause I hate him too. Note the multiple bezerk boxes are simply a way of me giving the player 100% health without using multiple medikits. Too many useable things is the key reason some levels wouldn't save (although the number of sectors also seems to have a negative effect). Thus my reason for cutting down on the number of medikits by using single bezerk kits.


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everennui

  
3 Stars. It's old and it's actually pretty good for its age. A lot of it is running around and it gets old after a wild. There isn't enough action to keep you interested and the elevators are inexcusably too high. Especially given that freelook wasn't implemented at this point.

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doomedwarrior1981

  
Really good for its age made back in 1994 quite a fun and challenging level

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Guest

Unknown date

  
excellent dungeon crawl here, long and epic.

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Guest

Unknown date

  
I like this old map; it has neat light sourcing and varied areas (dark hallways and vast rooms) but it keeps its overall theme all along. The wad shows you you can achieve a lot by simple means. It's big, but fun to play.

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Unknown date

  
Bad: Some texture issues; A bit too many supplies given; Secrets required to complete level. Good: Huge, sprawling, semi-non-linear level gives you lots to explore; Very effective lighting; Adequate challenge. Overall: Pretty good stuff. Recommended. 4/5 -VV

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Unknown date

  
This is dated July 1994. It's a pretty entertaining map; the textures and lighting effects are good for the period and the gameplay flows well, with lots of mostly weak monsters. It feels like three different levels smushed together (tech-castle, concrete techbase, a bit of sewer, then Death Star), and has a good non-linear wanderabout feeling. Once again it leaves me wondering why cyberdemons spend so much time loitering beneath crushing ceilings; habit? Ritual?

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Unknown date

  
I too had a few missing textures issues in GZDoom, but this did not really detract from game-play and considering this is a 1994 wad, it's a fun adventure. There are a few too many power-ups, some badly (or thoughtlessly) placed, but nevertheless I still enjoyed it. 3.5/5 rounded to 4/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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