Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SMEGGER2.WAD

   (1 review)
Sign in to follow this  

Guest

About This File

This is the second of my WADs that I've published on the net. It's a deathmatch level meant for two or three players. There are enough starts for four, but things might get a bit claustrophobic. There are several main areas, all linked by corridors and lifts, and all the weapons are available. Each area has at least two ways to get in or out, so you won't get trapped too easily. There is no over-riding theme in the map, but there is quite a bit of scenery. Of course the best scenery is the bloody bodies of your dead opponents ...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

Unknown date

  
Hehe, the "Bugs" bit above made me laugh. This is a good WAD for DM - Not too large, but suitable for LMS or a 4+ player deathmatch. The only flaws I see is that one or two halls are slightly cramped, and there are a few bits of scenery in the way (candles and hanging bodies) - Very typical for 1996, and not really a problem anyway. You'd kinda have to be an idiot to get snagged on them. 5/5 in '96, but only 3.5 these days.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×