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Ultima6, Lord British's Castle

   (3 reviews)
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About This File

This WAD looks just like Lord British's castle. The rooms, placement of the keys. and many other details and additions.

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You can shoot rockets through the walls.

Rather than being offensively bad, more of the traditional bad map, more just not good. The map is almost empty, with next to no enemies and way too many power ups, I spent most of the map on 200 Hp + Armor, map just seems incredibly amateurish rather than anything else, with over spaced rooms, obvious secrets, light clipping errors and 1 pixel thick walls, combined with an incredibly simplistic pattern featuring mostly the same wall design and few varying objects, resulting in an overall lack of theme. Requires greater decoration and substance in general, with some rooms just seeming random, leading me to suggest further planning.

Overall, a lot of work required here...

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Huge map with a bunch of huge empty rooms, no indication of what you are supposed to do, all weapons except BFG, piles of powerups, 22 low level monsters and one lonely Baron. Yeah, no. Pretty much a wasted download.

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.