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RoaR.WAD

   (4 reviews)
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About This File

IF you play single (thatús hard!) try to complete the level in the 5 SettinS of difficuLty! .NOt necessary 100% kill ,just run to the final door and drop into the well!...I beg you canút do iT in NigHTmaRE ;D
If you play DEaTHMatCH (i recommended) ,use 2.0 RuLeSs ,and beware of difficulty level and enemies ,there must so much of them & a Lot oF FirE- PoweR! ð|D ,So -> blood everywhere ...
PlaYing CoopErativE...I donúT MinD at aLL. JusT Keep Your TeaM Alive.
Iúm tryinú to make a WaD for DM _beautiful_ and addictive. Iúve worked with the easy circle-battle-zone ,thats mean everytime hear your enemies or seeinú them .ThatS good for play. There is some rooms and elevated areas where sight the others ,Iúve DeaThMactHed with other players and the overall opinion was GooD (yo! GreaT) .Play it and you see Iúm not a lizard!
I think ROAR.WAD is good for single play ,but not as BedLAm ,in BedLAm there was an argument and a plot to feel it ,in RoAR there is only WAR!. TRy to cross the circle and reach the pinnacle ,the first and the second levels of difficulty must be easy for a good player ,but...I canút do it in level 4 and 5!! |@. Iúve spent good times tryinú to end it (I know Iúm the autor ,but...)
ProBLeMS-> SLoW CPU .Yes a real problem. TOo Much enemies roaring every- where .This is a semi-medussa effect ;D ,but you can resolve buying a overdrive ;D .Play without enemies! (Iúve eliminated some barrels and decorations in level 5 to speed up de whole thing ,but in my Dx266+8Mb there is no problemo!.


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Guest

Unknown date

  
Pretty good map, but short. Needs an exit to end the game. More maps to be encouraged or just a waveful of monsters to defend against. \,,/ dos/cinco

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Guest

Unknown date

  
uh....yeah?

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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