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RoaR.WAD

   (4 reviews)
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About This File

IF you play single (thatús hard!) try to complete the level in the 5 SettinS of difficuLty! .NOt necessary 100% kill ,just run to the final door and drop into the well!...I beg you canút do iT in NigHTmaRE ;D
If you play DEaTHMatCH (i recommended) ,use 2.0 RuLeSs ,and beware of difficulty level and enemies ,there must so much of them & a Lot oF FirE- PoweR! ð|D ,So -> blood everywhere ...
PlaYing CoopErativE...I donúT MinD at aLL. JusT Keep Your TeaM Alive.
Iúm tryinú to make a WaD for DM _beautiful_ and addictive. Iúve worked with the easy circle-battle-zone ,thats mean everytime hear your enemies or seeinú them .ThatS good for play. There is some rooms and elevated areas where sight the others ,Iúve DeaThMactHed with other players and the overall opinion was GooD (yo! GreaT) .Play it and you see Iúm not a lizard!
I think ROAR.WAD is good for single play ,but not as BedLAm ,in BedLAm there was an argument and a plot to feel it ,in RoAR there is only WAR!. TRy to cross the circle and reach the pinnacle ,the first and the second levels of difficulty must be easy for a good player ,but...I canút do it in level 4 and 5!! |@. Iúve spent good times tryinú to end it (I know Iúm the autor ,but...)
ProBLeMS-> SLoW CPU .Yes a real problem. TOo Much enemies roaring every- where .This is a semi-medussa effect ;D ,but you can resolve buying a overdrive ;D .Play without enemies! (Iúve eliminated some barrels and decorations in level 5 to speed up de whole thing ,but in my Dx266+8Mb there is no problemo!.


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Guest

Unknown date

  
Pretty good map, but short. Needs an exit to end the game. More maps to be encouraged or just a waveful of monsters to defend against. \,,/ dos/cinco

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Guest

Unknown date

  
uh....yeah?

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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