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RoaR.WAD

   (4 reviews)
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About This File

IF you play single (thatús hard!) try to complete the level in the 5 SettinS of difficuLty! .NOt necessary 100% kill ,just run to the final door and drop into the well!...I beg you canút do iT in NigHTmaRE ;D
If you play DEaTHMatCH (i recommended) ,use 2.0 RuLeSs ,and beware of difficulty level and enemies ,there must so much of them & a Lot oF FirE- PoweR! ð|D ,So -> blood everywhere ...
PlaYing CoopErativE...I donúT MinD at aLL. JusT Keep Your TeaM Alive.
Iúm tryinú to make a WaD for DM _beautiful_ and addictive. Iúve worked with the easy circle-battle-zone ,thats mean everytime hear your enemies or seeinú them .ThatS good for play. There is some rooms and elevated areas where sight the others ,Iúve DeaThMactHed with other players and the overall opinion was GooD (yo! GreaT) .Play it and you see Iúm not a lizard!
I think ROAR.WAD is good for single play ,but not as BedLAm ,in BedLAm there was an argument and a plot to feel it ,in RoAR there is only WAR!. TRy to cross the circle and reach the pinnacle ,the first and the second levels of difficulty must be easy for a good player ,but...I canút do it in level 4 and 5!! |@. Iúve spent good times tryinú to end it (I know Iúm the autor ,but...)
ProBLeMS-> SLoW CPU .Yes a real problem. TOo Much enemies roaring every- where .This is a semi-medussa effect ;D ,but you can resolve buying a overdrive ;D .Play without enemies! (Iúve eliminated some barrels and decorations in level 5 to speed up de whole thing ,but in my Dx266+8Mb there is no problemo!.


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Guest

Unknown date

  
Pretty good map, but short. Needs an exit to end the game. More maps to be encouraged or just a waveful of monsters to defend against. \,,/ dos/cinco

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Guest

Unknown date

  
uh....yeah?

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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