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QuaKä.WaD

   (2 reviews)
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About This File

Two NeW LeVELS 4 DeaTHMaTCh... ;)
No MeRiT.The Easier Way to make a WaD iS onE 4 DeaTHMatCH,but IùM Sorry GuyS I C_A_N_T MaKE any single player wad úCoS I SaW The QuaKE TeST...
PLeaSE CheCK ThiS: -> www.idsoftware.com <- ThaTùS HeaVEN! ThaTS the OLymPuS Where the GoDS Live...
I Wanna make this couple of MapS just 4 xpress The PainFuL feelinù and The Agony of every MortaL. We SaW "ThE PriCE" But the QuaKeNinG iS NEaR The TiME haS CoME aND We R E 4 ThEXPeRieNCe!
I BougHT a DX266+8Mb about 2 years ago.
I got the marvellous program of ToM HuDSoN: 3DStudio ;) and I DreaMt of MakinG ViRTuaL Enviroments something magical and amazing.But with only 8Mb and just 540HD I canùT Spend 24 hourS a Day renderin! I allwayS looking 4 a few number of sides,the less number of lights and the best textures. It was hard,Sad and very very ungrateful.I hade a pair of good animations one about 35Mb,th other 20Mb...and...and nothing.
I cant send them to my friends,I cant show them...just more space in my HD and a lot of hours workinù 4 nothing!.
Then I DiscovereD DooM,the inCredible xperience! IT was too much 4 me.IT was the best game Iùve EveR Seen.I KNew WoLFSTein,IùVe PLaYeD The Share VerSion...but ThiS Time,the "touch" of the game waS perfect,the plot great and the playability suberb! 9 over 10...
The Second step was Deu,and all the editors that are everywhere ;) but I discover than the engine of DooM doesnùT really 3D.iTS a pseudo-3D real good but not excellent! I have to battle with the linedefs and the sectors 4 make looking-real building and rip of "ViSPLaNES oVErFLoW" and all the error message that DeSTroy my work! I had to use SECToRS to simulate ShaDoWS I haD To USe SeCTorS to SiMulate Carpets...

BuT...Q u A K E...floor over floor...light sources.ThaTS ThaTS...i have no worDS,ITS like 3DStudio but in real-time with creatures,with an argument and with fun! ThaTS QuaKE...
IùVe PLAyeD QuaKE in DeaTHMATCH and iTS better than DooM and DuKe NuKeM Iùve SeeN a lot of PiCS of QuaKE and ItS the MosT AmaZiNG ReaL SiMuLAtioN that I Can OVeRWheLM my Computer... >;) iTS the Future!

.ùú> .ùú-J-o-N-Hùú.ùúR-o-M-E-R-oúù.úùi-Sùú.úù-A-ùú.úù-G-o-D-úù.,úù> 'ù.ú'

WeLL Here U R 2 MapS with the original QuaKE SouNDS! Xcept one that I get from "ArMY oF DaRKNeSS" The MaSTer PieCE oF CiNEma HiSToRY! I hope u like it...altough if U diDnùT Play The QuaKE TeST...it would be a little bit Xtrange ;)
The first map with StairWayS to HeaVeN itS a olD-FoRGeT-CoMpleX i wanna make some new than the SquaRE levels that u saw in other wads of áäëLM. There R WiNdoWS,Stairs,CorneRS PLaSMa guN a good place 4 DeaTHMaTCH... ;) The SeCoND MaP iTS a KiND oF "A_SaCo.WAD" the FreNZieST Map That iùVe EVeR trieD! buT iTS CooL! well IùM The KreaTor And UùLL ThinK IùM noT FaiR. ...ThiS WaD WaS MaDE 4 PäNtiuM PoWäR AnD AWe oR GVS XPeRieNCE...

I hope u LikE it aND HaVE GooD DeaTHMaTCH TiME oN iT!


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Eye del Cul

  
Two small deathmatch maps for two to four players. Modest but effective, with pleasing aesthtics. Of course I love the text file :). If you're using Unix, you can see it with all of its "swag" in an unicode terminal, issuing a command like "iconv -f cp850 -t utf-8 quake.txt". Here appears confused because it uses special chars from the old DOS encoding. Of course its not much more legible in the correct encoding...

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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