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REDRUM

   (8 reviews)
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About This File

Redrum is a rather large file, over 300k. For some reason beyond my comprehension DOOM will not let you save your game while playing Redrum.wad, so you better be pretty good at doom! Also may I suggest that you run doom with your "messages on". This is the only way you will know if and what key you will need to open a locked door for I have not color coded them (I just didn't like the look of em' in my level) I have included Deathmatch starts in this level but I did not design the level for it. The level is so expansive you might never find each other. I think there is a nice mix of monsters,amo,and first aid in the level. If you think it is too hard or too easy you may add or delet amo and health to suit your needs (I don't mind). I have also hidden my secret doors very well, and you may have to use more of a "Wolfenstein" approach to find them. Have fun!


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Summer Deep

  

Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.

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Unknown date

  
not bad! 3/5

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Unknown date

  
pretty cool for 1994, although some areas look like shit and it's overall too symmetrical. still on the whole it's a **** map, considering its age. -sargebaldy fyi the author of this wad mapped for RTCW and is mapping for "Doom III"

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Unknown date

  
4/5 It's a nice big semi-nonlinear map with plenty of decent traps. The action never gets too intense. The biggest strike I can level against it is the presence of mandatory secrets, which given that they're rarely if ever hinted at, drag the speed of the map down. Still, most of them are stuffed in between gaps a la Wolf3d. All in all, I enjoyed it. - KMX E XII

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Unknown date

  
I like it.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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