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REDRUM

   (9 reviews)
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About This File

Redrum is a rather large file, over 300k. For some reason beyond my comprehension DOOM will not let you save your game while playing Redrum.wad, so you better be pretty good at doom! Also may I suggest that you run doom with your "messages on". This is the only way you will know if and what key you will need to open a locked door for I have not color coded them (I just didn't like the look of em' in my level) I have included Deathmatch starts in this level but I did not design the level for it. The level is so expansive you might never find each other. I think there is a nice mix of monsters,amo,and first aid in the level. If you think it is too hard or too easy you may add or delet amo and health to suit your needs (I don't mind). I have also hidden my secret doors very well, and you may have to use more of a "Wolfenstein" approach to find them. Have fun!


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Argenteo

· Edited by Argenteo

  

Big map, high demon-count, ammo tight, monster traps, unmarked doors. Don’t understand the reference to The Shining. I really like it.

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Summer Deep

  

Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.

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Guest

Unknown date

  
not bad! 3/5

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Guest

Unknown date

  
pretty cool for 1994, although some areas look like shit and it's overall too symmetrical. still on the whole it's a **** map, considering its age. -sargebaldy fyi the author of this wad mapped for RTCW and is mapping for "Doom III"

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Unknown date

  
4/5 It's a nice big semi-nonlinear map with plenty of decent traps. The action never gets too intense. The biggest strike I can level against it is the presence of mandatory secrets, which given that they're rarely if ever hinted at, drag the speed of the map down. Still, most of them are stuffed in between gaps a la Wolf3d. All in all, I enjoyed it. - KMX E XII

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Guest

Unknown date

  
I like it.

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  • File Reviews

    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.
    • By Teo Slayer · Posted
      This wad is a great sequel to the Plutonia Experiment. But lol, there are more Imps than Chaingunners unlike Plutonia 1 and Go 4 It is an even more insane version of Go 2 It. Still, great megawad and it should be an official sequel of Plutonia
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