This is actually ONE LEVEL.
But it's HUGE. It's the school I go to (or used to go to. I finished
this year.), the CAMPE-GYMNASIUM in HOLZMINDEN, GERMANY. It's so big
(3 MB) because I tried to build the school as realistic as possible.
I put pictures on the walls and painted the wall textures like they
are in this school. The level itself is "only" 530 KB.
I even painted trees, toilets and other stuff and made sprites out of
them to make the school look more realistic. That's the reason why it
took so long (more than 500 hours) to build this WAD.
The title picture is a photograph of the back of the school. Compare it
to the level!
I have also included the title screen in 640*480*256. Take a look at it.
I hope this level is fun to play because I concentrated on making it look
realistic but it should be okay. All the difficulty settings are available
and CAMPE is great for cooperative and deathmatch.
** Important **
Campe maybe won't work with DOOM 1.6 because of visplane overflow(what is
In order to be able to play this level you will either have to add all the
doom-sprites to CAMPE.WAD or merge CAMPE.WAD and your DOOM2.WAD.
*** CAMPE.WAD and DEUSF.EXE have to be in the DOOM II directory. ***
To add all sprites to CAMPE.WAD just start the file MAKECAMP.BAT or type:
DEUSF -app CAMPE.WAD
After that CAMPE.WAD should have about 7 MB. To play CAMPE just type:
DOOM2 -file CAMPE.WAD
If you want to add CAMPE.WAD to your DOOM2.WAD type:
DEUSF -merge CAMPE.WAD
This way you'll just have to start DOOM II to play CAMPE.
Have fun playing CAMPE and please tell me what you think of it (Good or bad)
Title : CAMPE.ZIP
Author : CARONE (Carsten Kraemer)
Author's Address : Carsten Kraemer
Email Address : firstname.lastname@example.org
As you wake up in the morning you ask yourself:
"What's going on here? Where am I?"
The last thing you can remember is going to bed
after a long night of playing DOOM II on your
computer. As you open your eyes you slowly realize
that you are sitting in a classroom in your school.
You think to yourself: "Oh no, did I fall asleep
in class again?"
You look up from the table and see your teacher
writing something on the black board.
You wonder:"Oh, he grew a beard. .... on his BACK?"
At once you're awake. You notice a shotgun to your
right and a big spider outside.
"OOOHHH NOOOO, I'M DOOMED."
"I have to find a way out of this level!!!"
Special Thanks : To my brother Matthew Kraemer (Matthias.Kraemer@
stud.uni-hannover.de) for testing and for making
Special Greetings : To my friends who haven't seen me for two years.
Additional Credits to : Ben Morris ( DCK )
Olivier Montanuy ( DeuSF )
Marc Rousseau (ZENNODE)
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Of course.
New Graphics : It was necessary. about 150 wall patches, 25 flats
New Musics : Ja
Demos Replaced : #1 (DOOM 1.9)
* System Requirements * : If you just want to look at the level a slow 486
is sufficient. But you should have at least 8 MB
RAM. If you really want to play the level you
will probably need a fast 486 or better.
8 MB are enough but I recommend 16 MB.
If you have 8 MB you shouldn't start any programs
that use EMS or XMS (like SMARTDRV).
I started building this level on a 486-80 and
finished it on a Pentium 90 with 16 MB.
* Construction *
Base : New level from scratch
Build Time : About TWO YEARS (at least 500 HOURS)
Editor(s) used : I started with DEU for DOOM1 then changed to WADED
and converted the level to DOOM II. After hitting
the limits of WADED I used DCK V2.2
For putting it all together: DeuSF V3.6
For building the nodes : ZENNODE V0.98a
Known Bugs : HOM at some locations. Please tell me if you find
any other bugs.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels!
You MAY distribute the WAD freely as long as this file is
distributed with it.
* Where to get this WAD *
FTP sites: ftp.cdrom.com: /pub/doom/doom2/wads