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CAMPE.ZIP

   (19 reviews)
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About This File

As you wake up in the morning you ask yourself: "What's going on here? Where am I?" The last thing you can remember is going to bed after a long night of playing DOOM II on your computer. As you open your eyes you slowly realize that you are sitting in a classroom in your school. You think to yourself: "Oh no, did I fall asleep in class again?" You look up from the table and see your teacher writing something on the black board. You wonder:"Oh, he grew a beard. .... on his BACK?" At once you're awake. You notice a shotgun to your right and a big spider outside.

"OOOHHH NOOOO, I'M DOOMED."

"I have to find a way out of this level!!!"


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Guest

  
School level. Not too bad layout, lots of new, sadly mostly primitive, textures. New sounds are, sorry for my language: childish. Gameplay is way too poor for even remotely considering a 2nd run. Nofi, but all-over it looks like a classical project for 12 year old kids rebuilding their own school. Overall, playing it did not give enough fun, so despite the effort: at best meh.

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Guest

  
Needs more monster one-liners. 11/10 No, really, it's awesome, even today. Custom textures are a bit cartoonish, but they're alright.

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Guest

Unknown date

  
An interesting level, one of the few good school/university levels. The custom graphics aren't professional quality but they do the job. It's a rather long level, and it took me 19:37 to complete. The mere two zombiemen guarding the exit was a letdown after having gotten the BFG moments earlier. 3.5/5. --Woolie

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Guest

Unknown date

  
Not bad. The gameplay is OK, and the visual appearance makes it definitely worth playing.

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Guest

Unknown date

  
6

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Guest

Unknown date

  
Pretty Good for 1996 other then the ugly MS paint stuff and Weapon Sounds and the annoying music. 4 Stars for the Design and I guess Effort and the story. Give it a try people.

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Guest

Unknown date

  
Nice design, good music choice, and wacky SFX are all a plus. But the fact that you can't get very far without being mowed down by umpteenmillion SS soldiers right out of the start room (thanks to the windows not being impassable) is too much of a letdown for a good rating. 3/5

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Guest

Unknown date

  
...doesn't suck-AG

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Guest

Unknown date

  
awsome 5/5

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mallo

Unknown date

  
What kind of school you go to that you guys have bullet packs in toilets and scrolling walls in bathrooms? Except very annoying sounds and crappy textures, this is really dang good level. Giving 5 stars for the effort and, of course, it was fun!

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Platinum Shell

Unknown date

  
Removed custom sounds version: http://www.filedropp er.com/campe

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Guest

Unknown date

  
Pretty cool. One of the better looking school themed levels. This is one long ass level with lots of bad guys to gun down. DON'T FORGET TO KILL THEM AAAAAAAAAAALL!!!!!! Lol.

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Guest

Unknown date

  
A good attempt to make a special level, not easy at all. I don't like the graphics, looking like a cartoon, but it's just a personnal point of view. 4/5 - Jive

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Guest

Unknown date

  
Due to it has the story about it being in a DREAM (Or nightmare) Instead of going insane and killing everyone, 3\5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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