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RRWARD03.WAD

   (7 reviews)
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About This File

You are a rough and tough space marine who's had a few too many drinks and a few pounds too much pizza and you are on one hell of a bender. It's bad jokes, weird maps and lots of bloodshed as only DOOM can bring it to you. Designed for single player, cooperative and DeathMatch gaming. This map was originally part of a full DOOM1 Episode, but not all the maps worked out very well so I scrapped the project and am releasing the maps that did work. Enjoy!


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Argenteo

· Edited by Argenteo

  

What have you smoke buddy? Doomguy has been shrunk to the size of a ant and its travelling through some old stereo speakers, a vinyl player and the inevitable retro tape cassette player. Too much pizza and alcohol.

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Unknown date

  
A decent early level with some nice setpieces - there's a giant record player, a hi-fi set and a big compact cassette. It's odd to think of Doom co-existing with vinyl records and tapes but it did. The gameplay is very simple but the hi-fi set is very nice.

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Unknown date

  
Although it was created in 1995, RRWARD03 feels like a big step backwards from Richard Ward's 2nd map in 1994. The level is bland and repetitive, the only highlight being a hi-fi set. A big disappointment after his ambitious '94 wads. 2/5

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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