Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Garden

   (6 reviews)
Sign in to follow this  

Guest

About This File

The Mission is to find and shutdown the UAC Comm Center.

You begin pinned down in the entry room overlooking the Bosses Garden.Stay alive until you are able to move out into the Garden.

Even though there is lots of ammo shoot straight and Don't waste it, (e.g. don't use all your rockets & plasma) when other weapons will serve , You will need it later.

The same for health , eat it when you need it. Remember where you left it.

Experienced players seem to need about 50 to 70 min. to finish the mission. Since its long, we save the game (F2) as each area is secured ?? .

If you are playing fast monsters using F3 to load a saved game will crash doom2.Be sure that DOOM2 is restarted with the -FAST parameter.

Your shell: DM , D! , etc. can probably do this. You can do it manually, (See Example command line at bottom)

Play it however you want to but this wad is intended to be played Ultra Violence , Fast Monsters. You probably will need to learn it on lower vio. levels with slow Monsters before Uv & Fast are possible to do. There is a demo included ( single player , fast, Uv , Standard Guns) Demo note: Doom2 ver. 1.9 only

There are large amounts of plasma & rocket ammo for the benefit of those with out a weapons patch.

Remember its nightime so don't crank the gamma levels (brightness) levels too far . When looking out into the garden from the entry room windows you should see areas which are flickering from the torch light and the floor of the raised area (with the trees) should look like a green pool table top would appear in torch light. Enjoy ,JB

DOOMJESUS sez:

" Just play the game with a ( REALISTIC ) guns patch ,like the superb " ROSSGUNS ".

Use ultra violence,fast monsters , and don't die or cheat. If you can do these things, even though you have no friends you can still be considered cool and feel safe and secure in the knowledge that you really are better than someone at something and you have my blessing.

God help you. Sincerely, DJ "


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
plays at map 7 and a useless+irrelevant ultra fast gun shooting deh.file... in-distinctive and complex design...at times feels dynamic..286 baddies+tons of lost souls most of which uv..uncertainly and constantly teleported at most area...for 96's its a considerable effort...but i got an odd feeling about it...

Share this review


Link to review
Guest

Unknown date

  
heck yes epic map - i didnt use deh either

Share this review


Link to review
Guest

Unknown date

  
0_0

Share this review


Link to review
Guest

Unknown date

  
This is dated June 1996. It comes with a dehacked patched that I didn't bother with. You fight 300+ monsters in a randomly-themed tech-castle thing, which sits on the cusp between being pleasantly non-linear and just amorphous. Despite the large monster count and the then-fashionable random monster teleports it's easy, because you have loads of health and ammo. The ending is nicely moody but I couldn't stand the switchhunting.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×