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The Garden

   (6 reviews)
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About This File

The Mission is to find and shutdown the UAC Comm Center.

You begin pinned down in the entry room overlooking the Bosses Garden.Stay alive until you are able to move out into the Garden.

Even though there is lots of ammo shoot straight and Don't waste it, (e.g. don't use all your rockets & plasma) when other weapons will serve , You will need it later.

The same for health , eat it when you need it. Remember where you left it.

Experienced players seem to need about 50 to 70 min. to finish the mission. Since its long, we save the game (F2) as each area is secured ?? .

If you are playing fast monsters using F3 to load a saved game will crash doom2.Be sure that DOOM2 is restarted with the -FAST parameter.

Your shell: DM , D! , etc. can probably do this. You can do it manually, (See Example command line at bottom)

Play it however you want to but this wad is intended to be played Ultra Violence , Fast Monsters. You probably will need to learn it on lower vio. levels with slow Monsters before Uv & Fast are possible to do. There is a demo included ( single player , fast, Uv , Standard Guns) Demo note: Doom2 ver. 1.9 only

There are large amounts of plasma & rocket ammo for the benefit of those with out a weapons patch.

Remember its nightime so don't crank the gamma levels (brightness) levels too far . When looking out into the garden from the entry room windows you should see areas which are flickering from the torch light and the floor of the raised area (with the trees) should look like a green pool table top would appear in torch light. Enjoy ,JB


" Just play the game with a ( REALISTIC ) guns patch ,like the superb " ROSSGUNS ".

Use ultra violence,fast monsters , and don't die or cheat. If you can do these things, even though you have no friends you can still be considered cool and feel safe and secure in the knowledge that you really are better than someone at something and you have my blessing.

God help you. Sincerely, DJ "

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plays at map 7 and a useless+irrelevant ultra fast gun shooting deh.file... in-distinctive and complex design...at times feels dynamic..286 baddies+tons of lost souls most of which uv..uncertainly and constantly teleported at most area...for 96's its a considerable effort...but i got an odd feeling about it...

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Unknown date

heck yes epic map - i didnt use deh either

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Unknown date

This is dated June 1996. It comes with a dehacked patched that I didn't bother with. You fight 300+ monsters in a randomly-themed tech-castle thing, which sits on the cusp between being pleasantly non-linear and just amorphous. Despite the large monster count and the then-fashionable random monster teleports it's easy, because you have loads of health and ammo. The ending is nicely moody but I couldn't stand the switchhunting.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.