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Doom Castle

   (3 reviews)
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While you're backpacking in Europe a thunderstorm


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Guest

Unknown date

  
A large, boring map. Very monotonous and several mazes or mazelike parts, including a seizure-inducing pink(!) one. It just drags on and on... I was begging for it to stop. The texturing is dreadfully monotonous, and the fights consist mostly of picking off one small monster after another throughout the corridors. The progression was pretty good, though -- kind of tricky to figure out, but not particularly stupid or annoying. That new creeking door sound is among the most annoying I've heard. --1/5

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StegoBROrus

Unknown date

  
This is just... awful.

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dg93

Unknown date

  
I just love uncovering weird ass mid 90's wads from the archives lol Well there is not much to say about this wad. It is a typical 90's wad with all the narrow hallways, large outdoor grounds, unbalanced enemies/items/weapon s, missing textures and texture offsets. To all you new doomers out there, these aspects are all VERY common in early-mid 90's wads. If only people had easy to use editors back in the day, there would be less poor quality maps like this. I think 2/5 is a generous rating.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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