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August11.wad

   (2 reviews)
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About This File

A level for DEATHMATCH only! Based on the wood textures with a dim light most places. In this level you'll find it useful to jump...snipe... jump...snipe...they're alot of different highs in this level and the big weapons are placed so you must jump in some way to get them. First time I use this princip but it surely *rocks*! Pick skill 1/2/3 if you don't want the BFG. 2 players are ideal for a fast game. Anyway, it seems that there are *several* ways to get the weapons...especially you may find many "shortcuts" to get the *big* weapons. A little but complex level for serious DOOMers!

! There are 2 exits on the level and the secret one ! ! is just for purely fun in case you wonder... !

Hope you enjoy August11.wad!


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Doomkid

Unknown date

  
Pretty decent map, lots of height varieation.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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