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About This File

This level is a bit diff compared to the previous August levels: it's fully optimized for TEAM play! You can play it with the normal DEATHMATCH rules if you like, but it'll definetely work best with 2 vs 2= 4 players are therefore needed! As mentioned there are 2 Teams: A BLUE and a RED team. The green and the Indigo player are the BLUE team while the brown and the red player are the RED team. Got it? :) Now, each team has it's own "hood", call it whatever you like.... Every player always start in the "starting-room" in the beginning of each game and whenever a player dies... there's 4 teleports on the blue side of the "starting- room" which will take you to the blue "hood" and there's 4 teleports on the red side of the "starting-room" which surely will take you to the red "hood"... but you can easily cross into the other team's hood to get some cheap frags and steal the weapons and goodies. This is *NOT* DeathTag though if you got that idea. The rules are simple: Get as many frags as possible! If you unfortunately kill your own partner, the frag you got will not count...you must instead do a -1 frag to your score!

You'll have to cooperate intense with your partner to get goodies and weapons...you'll find out!

An important thing: play with DEATHMATCH 2.0 (Altdeath) otherwise the level's basic idea will not work!

August08.wad features:

-DEATHMATCH 2.0 support -A BFG/Plasma/MSphere that need Co-op playing to be reached -A MArmor/Rocket, your partner must raise the platform via the switch beside the room with the SSphere so you can jump on the platform, *quickly* open the door to the MArmor (NB: To get out of the room you must lower the platform by pressing on it...stand on it again and wait till it lowers completely. Your partner must raise it again and you can then jump from it when the high is reached -BRIGHT level so you don't go shooting your partner because you couldn't recognize his colour...! -A Invulnsphere for each game in the starting room. Get your partner out of the room, let him switch on the switch that releases the Invulnsphere while you wait in the starting room. Who gets it? The red or the blue team?

NOTE: Don't forget that you can use "MACROS" in the game! Send a message to your partner only, NOT to the other team of course. Some useful words you may use: tell your partner you need help if you're surrounded by the other team or something...or if you want him/her to reveal the BFG by turning on that switch etc etc. If you don't know how to send macros to ONE person and NOT all the players, you better consult the DOOM manual...!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.