* AUGUST 08, A DEATHMATCH LEVEL FOR DOOM2 *
Title : August08.wad
Author : Kenneth Jacobsen (TheAugustMan)
Email Address : email@example.com
Misc. Author Info : A student who sometimes relaxes with a little DOOM!
Description : This level is a bit diff compared to the previous
August levels: it's fully optimized for TEAM play!
You can play it with the normal DEATHMATCH rules if
you like, but it'll definetely work best with 2 vs 2=
4 players are therefore needed!
As mentioned there are 2 Teams: A BLUE and a RED team.
The green and the Indigo player are the BLUE team
while the brown and the red player are the RED team.
Got it? :)
Now, each team has it's own "hood", call it whatever
Every player always start in the "starting-room" in the
beginning of each game and whenever a player dies...
there's 4 teleports on the blue side of the "starting-
room" which will take you to the blue "hood" and there's
4 teleports on the red side of the "starting-room" which
surely will take you to the red "hood"... but you can
easily cross into the other team's hood to get some
cheap frags and steal the weapons and goodies.
This is *NOT* DeathTag though if you got that idea.
The rules are simple: Get as many frags as possible!
If you unfortunately kill your own partner, the frag
you got will not count...you must instead do a -1
frag to your score!
You'll have to cooperate intense with your partner
to get goodies and weapons...you'll find out!
An important thing: play with DEATHMATCH 2.0 (Altdeath)
otherwise the level's basic idea will not work!
-DEATHMATCH 2.0 support
-A BFG/Plasma/MSphere that need Co-op playing to be reached
-A MArmor/Rocket, your partner must raise the platform via
the switch beside the room with the SSphere so you can
jump on the platform, *quickly* open the door to the MArmor
(NB: To get out of the room you must lower the platform
by pressing on it...stand on it again and wait till it
lowers completely. Your partner must raise it again
and you can then jump from it when the high is reached
-BRIGHT level so you don't go shooting your partner because
you couldn't recognize his colour...!
-A Invulnsphere for each game in the starting room.
Get your partner out of the room, let him switch on the
switch that releases the Invulnsphere while you wait in
the starting room. Who gets it? The red or the blue team?
NOTE: Don't forget that you can use "MACROS" in the
game! Send a message to your partner only, NOT to
the other team of course.
Some useful words you may use: tell your partner you
need help if you're surrounded by the other team or
something...or if you want him/her to reveal the BFG by
turning on that switch etc etc.
If you don't know how to send macros to ONE person and NOT
all the players, you better consult the DOOM manual...!
Additional Credits: The authors of the programs i've used,
The authors of the DWELLER and DANZIG levels...
the best DEATHMATCH levels ever created!
The authors of the famous level: U_dtag.wad which
gave me the idea of doing a level with the "fort"-
concept just without the DeathTag rules.
If you wanna play DeathTag (a modified DEATHMATCH game),
check out U_dtag.wad!
* Play Information *
Level # : Map08
Single Player : No, but there is a start though
Cooperative 2-4 Player : NAH...
Deathmatch 2-4 Player : well yes, will play much better with teams though
Team Play (2 vs 2) : OH YEAH! OH YESSSS!
Difficulty Settings : No
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : A couple of decades maybe...! :)
Editor(s) used : DCK2.2 and DEU2
Known Bugs : None as far as I know
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels, nor alter this level in any way, shape or form.
You MAY distribute this PWAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file