Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

August08.wad

   (0 reviews)
Sign in to follow this  

Guest

About This File

This level is a bit diff compared to the previous August levels: it's fully optimized for TEAM play! You can play it with the normal DEATHMATCH rules if you like, but it'll definetely work best with 2 vs 2= 4 players are therefore needed! As mentioned there are 2 Teams: A BLUE and a RED team. The green and the Indigo player are the BLUE team while the brown and the red player are the RED team. Got it? :) Now, each team has it's own "hood", call it whatever you like.... Every player always start in the "starting-room" in the beginning of each game and whenever a player dies... there's 4 teleports on the blue side of the "starting- room" which will take you to the blue "hood" and there's 4 teleports on the red side of the "starting-room" which surely will take you to the red "hood"... but you can easily cross into the other team's hood to get some cheap frags and steal the weapons and goodies. This is *NOT* DeathTag though if you got that idea. The rules are simple: Get as many frags as possible! If you unfortunately kill your own partner, the frag you got will not count...you must instead do a -1 frag to your score!

You'll have to cooperate intense with your partner to get goodies and weapons...you'll find out!

An important thing: play with DEATHMATCH 2.0 (Altdeath) otherwise the level's basic idea will not work!

August08.wad features:

-DEATHMATCH 2.0 support -A BFG/Plasma/MSphere that need Co-op playing to be reached -A MArmor/Rocket, your partner must raise the platform via the switch beside the room with the SSphere so you can jump on the platform, *quickly* open the door to the MArmor (NB: To get out of the room you must lower the platform by pressing on it...stand on it again and wait till it lowers completely. Your partner must raise it again and you can then jump from it when the high is reached -BRIGHT level so you don't go shooting your partner because you couldn't recognize his colour...! -A Invulnsphere for each game in the starting room. Get your partner out of the room, let him switch on the switch that releases the Invulnsphere while you wait in the starting room. Who gets it? The red or the blue team?

NOTE: Don't forget that you can use "MACROS" in the game! Send a message to your partner only, NOT to the other team of course. Some useful words you may use: tell your partner you need help if you're surrounded by the other team or something...or if you want him/her to reveal the BFG by turning on that switch etc etc. If you don't know how to send macros to ONE person and NOT all the players, you better consult the DOOM manual...!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×