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Dark Covenant

   (53 reviews)
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About This File

12-level episode for Doom 2, with new graphics and music. Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space...


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Guest

Unknown date

  
Some of the best levels I've ever played. Awesome work! 5 stars.

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Guest

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One of the first wads I played when I got into Doom in the late '90s, and I remember thinking of how awesome some of these levels were. Nowadays maps of these quality are quite common but still some of them (3, 7, 10, 12 come to mind most) stand the test of time amazingly well. All of the maps are acceptable, even if some border on ugly. A very good wad, arguably a classic. Would probably be a true classic if the other 8 maps were just as good. One not to miss anyways.

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Unknown date

  
Beautiful mapping, innovating design, and a fraggin' good time to play, I love it. -CMK(aka Comiclez)

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Unknown date

  
Yep, this was one of my first PWADs too, apart from the Aliens TC. I remember the first map with the Hexen red sky and the Metallica midi, oh how long since we've changed hehe. 5/5

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Unknown date

  
Long time I was dissapointed by map01 (hate "my home" style levels with lots square rooms, boxed beds and stinking wc-pans) and not played this wad any further. That's a mistake! In overall, it is very solid wad, in true-good-old doom2 style. Maps 07, 08, 09 are just beautiful. **** /hth

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Unknown date

  
This is the best thing i ever played NICELY DONE MAN!!!! 5/5

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Unknown date

  
I remember playing this along time ago. Unfortunately, some of the levels didn't age too well.

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Unknown date

  
The more unusual the levels get, the better the architecture is, but in the generic base levels it can get pretty drab. However, map01 and map03 are brilliant maps that must have been very difficult to optimize for Doom2.exe. The music is awful, but you'll be too busy gawking at the skyscrapers to notice. 4/5 --Woolie

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  • File Reviews

    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
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