Dark Covenant

   (53 reviews)
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Author

Keith Phipps

About This File

12-level episode for Doom 2, with new graphics and music. Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space...

Credits

Ken Phipps for title screen, level title graphics, music selection and wad compilation.

Base

New levels from scratch

Editors Used

DCK v2.2, Zennode, Warm 1.6, Deutex 3.6




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Unknown date

  • 5
  
Some of the best levels I've ever played. Awesome work! 5 stars.

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Unknown date

  • 2
  
Amateurish maps, ugly design. 2/5

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Unknown date

  • 5
  
One of the first wads I played when I got into Doom in the late '90s, and I remember thinking of how awesome some of these levels were. Nowadays maps of these quality are quite common but still some of them (3, 7, 10, 12 come to mind most) stand the test of time amazingly well. All of the maps are acceptable, even if some border on ugly. A very good wad, arguably a classic. Would probably be a true classic if the other 8 maps were just as good. One not to miss anyways.

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Unknown date

  • 5
  
Beautiful mapping, innovating design, and a fraggin' good time to play, I love it. -CMK(aka Comiclez)

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Unknown date

  • 5
  
great 5/5

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Unknown date

  • 5
  
Yep, this was one of my first PWADs too, apart from the Aliens TC. I remember the first map with the Hexen red sky and the Metallica midi, oh how long since we've changed hehe. 5/5

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Unknown date

  • 5
  
awesome 5/5

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Unknown date

  • 4
  
Long time I was dissapointed by map01 (hate "my home" style levels with lots square rooms, boxed beds and stinking wc-pans) and not played this wad any further. That's a mistake! In overall, it is very solid wad, in true-good-old doom2 style. Maps 07, 08, 09 are just beautiful. **** /hth

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Unknown date

  • 5
  
This is the best thing i ever played NICELY DONE MAN!!!! 5/5

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  • 2
  
I remember playing this along time ago. Unfortunately, some of the levels didn't age too well.

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Unknown date

  • 3
  
The more unusual the levels get, the better the architecture is, but in the generic base levels it can get pretty drab. However, map01 and map03 are brilliant maps that must have been very difficult to optimize for Doom2.exe. The music is awful, but you'll be too busy gawking at the skyscrapers to notice. 4/5 --Woolie

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  • File Reviews

    • By Dedalus 80 · Posted
      The maps are visually and structurally mediocre. Hope you can improve and finish them. Above all, fights need some attention: they are very boring.
    • By Dedalus 80 · Posted
      Beautiful, demanding and engaging mapset. The difficulty level is (too?) high in the latest maps. Recommended.
    • By Zalewa · Posted
      Expansive cave area with some lava and chasms. You run through arenas much like those "classic" shooters like nu-Shadow Warior, Painkiller or Hard Reset. Ugly room design with next to no lighting variation. Monsters spawn in hordes by scripts but the fights are usually very easy due to circle-strafing. Poor level.
    • By Cauldron · Posted
      All killers, no fillers.
    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...