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Dark Covenant

   (54 reviews)
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12-level episode for Doom 2, with new graphics and music. Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space...


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dylux

·

  

** Dark Covenant Review **

 

- Played all 12 levels on Ultra Violence

 

Pros:

 

- LOADS of Ammo, Health, Armor, and everything else you need to succeed.

- Great monster placement.

- 90's themed and well done with that!

- Smooth maps. Nothing fancy, yet nothing bland. Map rooms ran seamlessly together. I didn't encounter any bugs or HOM whatsoever. Bravo on that!

 

Cons:

 

- I love Metallica, but, UGHHHH!! Enough already! LOL!!! At least do the actual songs instead of the "elevator music" tracks.

- This game could have used more puzzles. This made the Maps quite a bit linear. 

- Very few secrets. I would have liked to have seen more. The secrets didn't exactly slap you in the face, but if you pull up the Auto Map, you shouldn't have too much difficulty.

- Chaingunners galore!!!

- ANY final boss would have great. Just seems anti-climatic without one...or two or three...

 

All and all, I must say Dark Covenant is not the worst game I've played nor was it the best. I admit I had a bit of fun with this. 

I liked Map 3 the best. I don't recall the name of it, but it takes place "Downtown." None of the rest of the maps are as good as this one.

If you are looking for 90's style maps with emphasis on combat, rather than puzzle solving, then this WAD is for you. I would recommend HMP (nothing easier) or UV to appreciate the game.

 

Definitely some nostalgia there. Thanks!

 

Overall 3 out of 5 stars.

 

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Gallic00

  

Not great but the combat is fast and straitforward.

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Summer Deep

  

Excellent, no nonsense wad. At 12 levels this is an ideal length, something to get one's teeth into but which doesn't outstay its welcome, as most megawads do. I wish more wads would just keep things moving along like this one - straightforward blasting action, going from A to B to C without being waylaid by pointless, timewasting puzzles and gimmicks at regular intervals. Despite its essential simplicity, in no way is it boring: the combat is involving and the architecture and scenery are well crafted. Probably needs to be played on UV difficulty to be a decent challenge for anyone but a novice.

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Guest

  
Rather impressive considering its age. Great gameplay, great variety between maps, and some surprisingly good architecture.

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Guest

  
Huge work. For a 1996 attempt, it offers a lot of nice long adventures. But a more modern eye sees that the texture use is far too limited, the map layout is based on quite simple scenes, and the monster placement is totally predictable. Which gives playing the feeling of over and over and over again walking in the same scene doing the same fights, making it dead boring. But rated as 1996 wad: obviously 4*, because in that time it would have given a lot of fun.

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Guest

  
simple level pack/episode. Not expectional, but of fairly even quality. Not too difficult. The early levels set in urban terrain are best; After that quality drops. Pretty rudimentary graphics-vice, but the wad is quite old.

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Guest

  
Very good.

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Mason.

  
Actually one of the first mapsets I ever played. It was also thanks to this wad that I became obsessed with Thrash Metal when I was a little kid, too.

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NuMetalManiak

  
it certainly has the gameplay to make up for the apparent design and linearity. in fact, it was a really fun wad to play. on the other hand the author must really love Metallica.

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Guest

  
It is downright baffling that this didn't make it in the 10 years of of DOOM Top 100. Excellent stuff all around for its time.

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Guest

Unknown date

  
This wad has a very good style with good fights throughout. Perhaps the first level is a bit silly (though not unfun) but it certainly starts to pick up from there, both visually and in respect to action. The only (small) drawback may be that it relies a bit much on the SSG and too little on rockets and plasma. Perhaps it's an injustice that it didn't make it to the Top 10 for '96 here in Doomworld's "10 Years" feature. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
It's ok. It does get better as you play through the later levels. 3.5/5

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Guest

Unknown date

  
There are a handful of great maps in this old PWAD, but unfortunately the crappy filler outweighs the brilliance. I suggest you just play MAP03 and MAP07 because they're amazing, and all the maps after 7. The rest of the levels just don't hold up well. 3.5/5

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Guest

Unknown date

  
an awsom set of levels two thumbs up

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Guest

Unknown date

  
this f**k*ng RULLEZZ!!!

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Guest

Unknown date

  
Very nice !!! 5/5 - alien111

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NightFright

Unknown date

  
It's actually really not bad at all. Maybe it's not the best map set of the world, but later levels have interesting design. Not as coherent as other projects, but still quite enjoyable as a whole.

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Guest

Unknown date

  
Quite Good for a 1996 Wad Give it a try.

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Guest

Unknown date

  
This is a creative WAD with many pretty large atmospheric maps. I like the music even though I am not a Metallica fan. (Doesn't sound too bad once it is digitalized and the vocals are taken out (:) A challenging WAD with more than a few greater demons on each map. Be ready to be engaged in a lot of fast paced battles against small hordes of revenants or barons. The map styles change as you progress through the MOD which adds a nice feeling of travel. This definitely deserves a 5/5. -VonWolfenstein

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Unknown date

  
This is one of the few wads that is as good as everyone says it is. Don't let the age of this WAD fool you, its very nicely done (especially when you consider the time frame). Some of the best looking (and most convincing) looking city maps ever made for Doom 2. This is a true legend that all other maps should be judged by. Simple yet stately architecture delivers where pointless details do not. 5 Stars.

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Guest

Unknown date

  
It's the best mod I've ever played!Yeah:)

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Guest

Unknown date

  
Classic !!! Loved playing this as a kid and still do now at 27

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Guest

Unknown date

  
Meh! Amateour maps, ugly design, zero atmospheric! - Mr. Sz.

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Guest

Unknown date

  
THATS FUCKIN' AWSOME !°

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Guest

Unknown date

  
This was one of the first pwads I played back in 1996 and it is what inspired me to get into doom mapping in the first place. Legendary! //Erik Alm

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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