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Welcome to Hell

   (11 reviews)
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About This File

The story continues... You've just fought your way to the very gates of Hell! You're ready to take on the Prince of Darkness now right? Wrong! You wake up with a splitting headache, the ripped clothes on your back, and a pistol with 50 rounds. Sounds familiar? You bet! But where the HELL are you?


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Guest

Unknown date

  
'95 holy effing awesome. make sure to read the first hnt txt file.

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Guest

Unknown date

  
The forgotten sequel to Artifact. While its prequel featured huge interconnected levels, this wad has smaller standalone maps. Map05 is the best level of the set with tricky battles and puzzles. Map06 is a trippy level that's pretty short, and Map07 is a small boss brain level with a twist. It's not as good as Artifact, but it's still great for '95. 4/5

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Guest

Unknown date

  
Nicely done map. The force fields are a bit annoying, but make for good gameplay. 4/5 -r_rr.

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Guest

Unknown date

  
Keys and goodies placement sucks! Cannot do anything on the first level without "getting" red key using cheats...

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Guest

Unknown date

  
It's easy to get the red key, by the way. This wad was extensively playtested - unlikely such a thing as you claim would have been missed.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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