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Welcome to Hell

   (12 reviews)
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About This File

The story continues... You've just fought your way to the very gates of Hell! You're ready to take on the Prince of Darkness now right? Wrong! You wake up with a splitting headache, the ripped clothes on your back, and a pistol with 50 rounds. Sounds familiar? You bet! But where the HELL are you?


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Argenteo

  

Amazing sequel to The Artifact, some puzzles, cool visuals. Love that crystal sector platforms in The Asylum. Don't forget reading ''The story so far...".

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Unknown date

  
'95 holy effing awesome. make sure to read the first hnt txt file.

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Unknown date

  
The forgotten sequel to Artifact. While its prequel featured huge interconnected levels, this wad has smaller standalone maps. Map05 is the best level of the set with tricky battles and puzzles. Map06 is a trippy level that's pretty short, and Map07 is a small boss brain level with a twist. It's not as good as Artifact, but it's still great for '95. 4/5

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Unknown date

  
Nicely done map. The force fields are a bit annoying, but make for good gameplay. 4/5 -r_rr.

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Unknown date

  
Keys and goodies placement sucks! Cannot do anything on the first level without "getting" red key using cheats...

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Unknown date

  
It's easy to get the red key, by the way. This wad was extensively playtested - unlikely such a thing as you claim would have been missed.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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