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Evil Twin

   (5 reviews)
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About This File

Everything I seem to do involves symmetry. I have tended follow this principle throughout this, my first WAD. I've tried really hard to make it good to play, so please don't dismiss it. The Evil Twins watch over the central dungeon and if you make it through to the exit, expect double trouble...


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Zahid

  
decent for 96's...last area feels like plutonia...gameplay feels interesting due to good ammo/health balance...

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Guest

  
Good classic map. It's one of those hub dealies with different themed section. Not much health, but enough if you're careful (caco trap almost killed me). I guess there's a plasma gun in there, but I didn't find it. I was kinda sad to exit, maybe could have been a bit longer...

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Unknown date

  
This is a solid but unexceptional E1 level, with a mixture of styles; it's a castle dungeon industrial plant crate maze techbase. Almost 200 monsters, most of them former humans and imps. Nothing wrong with the design, but it is almost militantly average. Desire, and the plinth of Peter. Not very challenging; the final battle is against a pair of Barons, but you can just run past them. It still feels odd to chainsaw a skull. They don't have flesh.

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Unknown date

  
Nothing spectacular, but not bad.

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Guest

Unknown date

  
IT'S GOOD NOTHING SPECIAL THOU.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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