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GALAXIA.WAD (The Ultimate Czech Level)

   (107 reviews)
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About This File

- This is my first creation. But I tried to avoid mistakes like too high sector, too long line, HOM, texture misalignment and such ... - It took me many hours and when I finished the level after several weeks, I didn't want to have just a few soldiers. So, this is gonna be tough. - No Cyberdemon, but several spiders. But wait! The one in the first room is here just for the story and will be killed later. All other spiders are only decorations and won't be killed. A few cacos and barons. (total: over 330 enemies) - You will be given all weapons except the BFG. - Don't believe in invulnerability. (It sucks). - There are no traps or places where you would stuck. - No puzzles, just an instant and hard action. Hey, this is DOOM! - My plan was to design an original subway area and sewers. (of course). When I started, I hadn't played a single pwad before. So I didn't steal any idea, just was not first. - THE LEVEL WAS DESIGNED FOR ONE PLAYER ONLY AS A STAND ALONE WAD. PLAY THE LEVEL AND QUIT. YOU SHOULD HAVE A FAST 486 (designed on DX2-66 VLB). - I can complete the level in about 50 minutes.


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Liberation

  

One of my favourite 94 wads, if not my favourite. So much character and the map layout is fantastic. 

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pulkmees

  

This is a pretty good map and it's made in 1994. A linear shotgun/Plasma Gun extravaganza, that keeps it interesting by letting you feel your speed. Favourite part was the traintrack hub fight. Music is weird, but fitting for the gameplay tempo. There are some odd texture choices, but in a map like this you don't care about that.

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Eris Falling

  

Cool map. Not the prettiest map, but it mostly avoids being outright ugly, though the weird panels in the metro station are a bit questionable :D

Quite fun to play, though maybe a bit too much focus is placed on the shotgun - I didn't feel there was enough ammo to get as much use out of the chaingun and rocket launcher as I would normally like, but the sound replacement for the shotgun is actually pretty decent and makes it quite satisfying to use. The other sound replacements are ok, save for the pistol/chaingun which sounds awful.

 

Not hugely difficult, but there are a number of situations which presented some mild challenge - I guess the most difficult section was supposed to be the masterminds in the prison cells, unfortunately though all but two of them were stuck and couldn't shoot (played in QZDoom with Doom strict), so that was cheesed. I did pick up on the intention though with the one-time lifts as I used it to get past the two that weren't stuck, and it is a cool idea, just a shame it didn't work. Overall pretty good map.

 

There's also an E1M9 included, but this is just short Tyson map in some narrow corridors - maybe a nice little reality mode challenge but otherwise there's not really anything to see there.

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bzzrak

  
"i still think it's great in '07" says an old comment, 10 years have passed and it still is.

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Kingpin3

  
Really good. 5 stars for me because its from 94 (!) and i really love the realistic style and ideas.

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nicolas monti

  
Absolute legend. Sure one of the best of 1994. Also I remember those crazy colourful panels on the sides of the metro stations when I was in Prague 10 yrs ago, so Czech to the quick. Engaging gameplay and great atmosphere. Nice new textures, the part of the sewers was well achieved and the ship at the end was pure oldschool epicness

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Guest

Unknown date

  
The level with the spiders? This one was one of my old favoritest single WADs. I like the music too!

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Guest

Unknown date

  
a classic

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Guest

Unknown date

  
5/5 Old time favorite, plus the subway tunnels rule!!! /StealthyIvan

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Guest

Unknown date

  
Holy. Shit.

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Guest

Unknown date

  
this was one of my favorite maps back in the day and i still think it's great in '07

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JudgeDeadd

Unknown date

  
A lot of original ideas and memorable moments, such as the atmospheric beginning, or the frantic run down the spider hallway. Fantastic epic music and good new textures, apart from the garish purple wall (seriously?) Constantly passing into entirely new areas makes the map feel longer than it really is. The only weak part are the confusing sewers where you're denied use of the automap and the water keeps hurting you ("THERE ARE NO MAZES" my ass). Overall, highly recommended and historically significant.

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Guest

Unknown date

  
July 94? Unbelievable! 5/5

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Guest

Unknown date

  
Probably the best'94 level I have played.-5/5

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Guest

Unknown date

  
5/5 i was especially amused with the title screen. good work

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Guest

Unknown date

  
A very old map that is better than almost all modern maps. Design and gameplay are top-notch. First deliberate use of voodoo dolls too, maybe?

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Guest

Unknown date

  
Talk about 1994 wads, ehh!. This is one of the biggest and best from that year. Those Spider Msaterminds really gave me a scare when I first played this level. 4/5 -pc

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Guest

Unknown date

  
THIS IS THE BEST WAD EVER!!!!

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Guest

Unknown date

  
This is the greatest level made in 1994, and has aged very well! Even today it is better than a lot of this t667 and community map project bullshit in recent years, I love the progression between areas of the level and I love the feeling I get when I get out of the main indoor complex to see the bright blue sky and buildings. The only problem is perhaps that the circular subway track changer room with the yellow key is too bright.

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Guest

Unknown date

  
And I thought there'd be no reason to play Doom 1 ever again. E1M9 is kind of an anticlimax comparatively, but the first level is righteous.

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Guest

Unknown date

  
A very large level for its ago. A bit ugly as far as looks, but plenty of nice ideas and good gameply keep it interesting.

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wildweasel

Unknown date

  
Almost ten years later, I still come back to this one. Something about the way all the Masterminds are placed and the use of the Das Boot MIDI really drives this one home for me. ...I'm gonna go play it again.

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Guest

Unknown date

  
It's pretty decent. It's certainly one of the more complex levels from 1994. The texturing is a bit ugly on some parts and I thought there were too many mazes in the level. The story is interesting. I love that TITLEPIC. I find it funny. 4/5.

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Guest

Unknown date

  
Why on earth has this got so few stars? 5/5

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Guest

Unknown date

  
That an excellent wad ! :)

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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