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GALAXIA.WAD (The Ultimate Czech Level)

   (112 reviews)
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About This File

- This is my first creation. But I tried to avoid mistakes like too high sector, too long line, HOM, texture misalignment and such ... - It took me many hours and when I finished the level after several weeks, I didn't want to have just a few soldiers. So, this is gonna be tough. - No Cyberdemon, but several spiders. But wait! The one in the first room is here just for the story and will be killed later. All other spiders are only decorations and won't be killed. A few cacos and barons. (total: over 330 enemies) - You will be given all weapons except the BFG. - Don't believe in invulnerability. (It sucks). - There are no traps or places where you would stuck. - No puzzles, just an instant and hard action. Hey, this is DOOM! - My plan was to design an original subway area and sewers. (of course). When I started, I hadn't played a single pwad before. So I didn't steal any idea, just was not first. - THE LEVEL WAS DESIGNED FOR ONE PLAYER ONLY AS A STAND ALONE WAD. PLAY THE LEVEL AND QUIT. YOU SHOULD HAVE A FAST 486 (designed on DX2-66 VLB). - I can complete the level in about 50 minutes.


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reignof2k

  

great entertaining music, huge map

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Michael Jensen

  

Probably my favourite 1994 wad. While not quite up to the ID standard, Galaxia is still really creative and unique, but most importantly, entertaining. It has great atmosphere, variety of interesting environments and one of the best MIDIs to ever appear in a Doom wad. Some custom textures and sounds, and an extensive story are a nice bonus.

It also features one of the oldest uses of a voodoo doll.

 

Galaxia is a classic that stands out far above most other 1994 wads, and gets 5/5 for that.

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Argenteo

  

Love this adventure.

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mdmenzel

· Edited by mdmenzel

  

This is a great map for its time - slaugherish at times but can be managed by a decent player.  I dislike the mandatory health/ammo pickups and the paltry armour availability (only a mega armour that I found).  I also can't stand the replacement sounds but I suppose one must keep in mind that it came from the early mapping community.

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Stale Meat

  

Galaxia is certainly unique among the levels released in 94. Rather than the standard fare of killing your way from start to finish in an abstract level, Galaxia offers the player a level with a clear narrative that reflects its story quite well. Your goal is simple enough; escape from the underground while wading through a sizeable enemy resistance to get to your ship waiting for you on the surface.

 

The level layout is simple yet meaningful. Each section is distinct and does a good job of giving you a sense of progress. Starting in a series storage houses you will find your way to a containment of Spider Masterminds, an underground rail system of sorts, winding sewage tunnels, and finally the surface where your ship awaits. The geometry is simple and a bit primitive by modern standards, but it works well enough at portraying what it sets out to do. A use of crude but fitting textures goes a long way in helping set the mood of the map. The best examples of course being the occasional scrolling announcement boards that you will come across along your way. Other textures like the cages and drainage tunnels also do well to convey the unique atmosphere. While there is an amount of strange texture alignment and even stranger texture choices, this is to be expected from the era rather than a glaring fault of the author.

 

As far as the difficulty of the level goes, it is certainly a rougher experience than base Doom. Giving you a shotgun right off the bat still leaves you no match for the Mastermind that descends into the starting area, and this is intentional. Common sense dictates you avoid it and the other Masterminds you find later on, but even using the provided cover it can be tricky getting out in one piece. On UV there are 300 something enemies to contend with, but only a small margin aren't cannon fodder, and all are spread quite evenly along the level. Health and Armor is somewhat scarce, with ammo only a bit less so. There are no officially tagged secrets, but there are a few hidden areas with goodies that definitely go a long way in making life more manageable. Like the Readme states, you should make it out with just enough supplies to manage against all but the "decorative" spiders, even assuming you miss a few hidden goodies. While the shotgunners can be a bane at times, it is an overall enjoyable fight from beginning to end.

 

The only serious gripes that someone might have is that in exchange for a narrative driven experience, the map is quite linear, so don't expect huge replay value unless you really like what it offers. The WADS second map on E1M9 is also a good deal underwhelming, being nothing more than a quick and cramped berserk punch-out in a tight ship. Not necessarily terrible, but definitely skippable.

 

Overall I would recommend giving Galaxia a try, as it really is one of the best of the best 1994 has to offer. If you are a sucker like I am for quasi-realistic maps that tells a narrative through the gameplay, this WAD may just be for you.

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Liberation

  

One of my favourite 94 wads, if not my favourite. So much character and the map layout is fantastic. 

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pulkmees

· Edited by pulkmees

  

This is a pretty good map for 1994. A linear Shotgun/Plasma Rifle extravaganza, that keeps it interesting by letting you feel your speed. Favourite part was the traintrack hub fight. Music is weird, but fitting for the gameplay tempo. There are some odd texture choices, but in a map like this you don't care about that.

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Tristan

  

Cool map. Not the prettiest map, but it mostly avoids being outright ugly, though the weird panels in the metro station are a bit questionable :D

Quite fun to play, though maybe a bit too much focus is placed on the shotgun - I didn't feel there was enough ammo to get as much use out of the chaingun and rocket launcher as I would normally like, but the sound replacement for the shotgun is actually pretty decent and makes it quite satisfying to use. The other sound replacements are ok, save for the pistol/chaingun which sounds awful.

 

Not hugely difficult, but there are a number of situations which presented some mild challenge - I guess the most difficult section was supposed to be the masterminds in the prison cells, unfortunately though all but two of them were stuck and couldn't shoot (played in QZDoom with Doom strict), so that was cheesed. I did pick up on the intention though with the one-time lifts as I used it to get past the two that weren't stuck, and it is a cool idea, just a shame it didn't work. Overall pretty good map.

 

There's also an E1M9 included, but this is just short Tyson map in some narrow corridors - maybe a nice little reality mode challenge but otherwise there's not really anything to see there.

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BigDickBzzrak

  
"i still think it's great in '07" says an old comment, 10 years have passed and it still is.

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Kingpin3

  
Really good. 5 stars for me because its from 94 (!) and i really love the realistic style and ideas.

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nicolas monti

  
Absolute legend. Sure one of the best of 1994. Also I remember those crazy colourful panels on the sides of the metro stations when I was in Prague 10 yrs ago, so Czech to the quick. Engaging gameplay and great atmosphere. Nice new textures, the part of the sewers was well achieved and the ship at the end was pure oldschool epicness

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Guest

Unknown date

  
The level with the spiders? This one was one of my old favoritest single WADs. I like the music too!

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Guest

Unknown date

  
a classic

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Guest

Unknown date

  
5/5 Old time favorite, plus the subway tunnels rule!!! /StealthyIvan

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Guest

Unknown date

  
Holy. Shit.

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Guest

Unknown date

  
this was one of my favorite maps back in the day and i still think it's great in '07

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Havoc Crow

Unknown date

  
A lot of original ideas and memorable moments, such as the atmospheric beginning, or the frantic run down the spider hallway. Fantastic epic music and good new textures, apart from the garish purple wall (seriously?) Constantly passing into entirely new areas makes the map feel longer than it really is. The only weak part are the confusing sewers where you're denied use of the automap and the water keeps hurting you ("THERE ARE NO MAZES" my ass). Overall, highly recommended and historically significant.

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Guest

Unknown date

  
July 94? Unbelievable! 5/5

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Guest

Unknown date

  
Probably the best'94 level I have played.-5/5

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Guest

Unknown date

  
5/5 i was especially amused with the title screen. good work

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Guest

Unknown date

  
A very old map that is better than almost all modern maps. Design and gameplay are top-notch. First deliberate use of voodoo dolls too, maybe?

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Guest

Unknown date

  
Talk about 1994 wads, ehh!. This is one of the biggest and best from that year. Those Spider Msaterminds really gave me a scare when I first played this level. 4/5 -pc

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Guest

Unknown date

  
THIS IS THE BEST WAD EVER!!!!

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Guest

Unknown date

  
This is the greatest level made in 1994, and has aged very well! Even today it is better than a lot of this t667 and community map project bullshit in recent years, I love the progression between areas of the level and I love the feeling I get when I get out of the main indoor complex to see the bright blue sky and buildings. The only problem is perhaps that the circular subway track changer room with the yellow key is too bright.

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Guest

Unknown date

  
And I thought there'd be no reason to play Doom 1 ever again. E1M9 is kind of an anticlimax comparatively, but the first level is righteous.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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