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GALAXIA.WAD (The Ultimate Czech Level)

   (112 reviews)
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About This File

- This is my first creation. But I tried to avoid mistakes like too high sector, too long line, HOM, texture misalignment and such ... - It took me many hours and when I finished the level after several weeks, I didn't want to have just a few soldiers. So, this is gonna be tough. - No Cyberdemon, but several spiders. But wait! The one in the first room is here just for the story and will be killed later. All other spiders are only decorations and won't be killed. A few cacos and barons. (total: over 330 enemies) - You will be given all weapons except the BFG. - Don't believe in invulnerability. (It sucks). - There are no traps or places where you would stuck. - No puzzles, just an instant and hard action. Hey, this is DOOM! - My plan was to design an original subway area and sewers. (of course). When I started, I hadn't played a single pwad before. So I didn't steal any idea, just was not first. - THE LEVEL WAS DESIGNED FOR ONE PLAYER ONLY AS A STAND ALONE WAD. PLAY THE LEVEL AND QUIT. YOU SHOULD HAVE A FAST 486 (designed on DX2-66 VLB). - I can complete the level in about 50 minutes.


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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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