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The Void

   (9 reviews)
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Walter confetti

  

Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!

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Unknown date

  
A damn good wad, I really enjoyed playing it. 4/5 -Comiclez

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Unknown date

  
"Pretty darn good." Some nice architecture, and the gameplay is entertaining, though a tad unbalanced here and there.

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Unknown date

  
Not great, not bad : even in 1996, some people were able to do far better-looking wads, and aligned textures. No connexion between areas (you're in a techbase, then you open a door, and it's a room full of monumental pillarrs, followed by a cave, then back in a techbase...). Still fun to play. 2.5/5

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Unknown date

  
This is dated January 1996. Not to confused with the more famous Void (id=12227) or for that matter Null Space (id=11435, the one where you're in a wooden castle floating in space). This has an end battle that's conceptually similar, with lots of imps floating in nothingness, but apart from that it's a good solid old dungeon level. In fact it's great fun throughout even today - the design is simple but the gameplay is knockabout fun, way better than most 1996 levels.

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Unknown date

  
Solid. -- 3/5

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Unknown date

  
I really liked this one. It's simple, has some odd atmosphere and interesting architecture, though take care of some bad textures alignments next time. There is also a lot of use of invisible sectors effect that make monsters not seeing you which is funny. 4/5 - Optimus

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  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
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