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The Void

   (9 reviews)
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Walter confetti

  

Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!

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Unknown date

  
A damn good wad, I really enjoyed playing it. 4/5 -Comiclez

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Unknown date

  
"Pretty darn good." Some nice architecture, and the gameplay is entertaining, though a tad unbalanced here and there.

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Unknown date

  
Not great, not bad : even in 1996, some people were able to do far better-looking wads, and aligned textures. No connexion between areas (you're in a techbase, then you open a door, and it's a room full of monumental pillarrs, followed by a cave, then back in a techbase...). Still fun to play. 2.5/5

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Unknown date

  
This is dated January 1996. Not to confused with the more famous Void (id=12227) or for that matter Null Space (id=11435, the one where you're in a wooden castle floating in space). This has an end battle that's conceptually similar, with lots of imps floating in nothingness, but apart from that it's a good solid old dungeon level. In fact it's great fun throughout even today - the design is simple but the gameplay is knockabout fun, way better than most 1996 levels.

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Unknown date

  
Solid. -- 3/5

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Unknown date

  
I really liked this one. It's simple, has some odd atmosphere and interesting architecture, though take care of some bad textures alignments next time. There is also a lot of use of invisible sectors effect that make monsters not seeing you which is funny. 4/5 - Optimus

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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