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MASSACRE 2.0

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About This File

There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with only six bullets. These three maps are designed to give you a happy slaughter time. There is both enough monsters and ammo, so you can realy beat them up. By the way, my maps are pretty large, so it will take you some time to get through. I tried to make them even larger but the DOOM II engine couldn't handle them anymore. I also replaced most of the SOUNDS by new realistic ones.

---> You will need DOOM1-2.WAD or DM2CONV.WAD to run MASSACRE, because of the DOOM I textures in MAP01 and MAP02.

The music in MASSACRE.WAD has been optimized for the Roland RAP-10. I you happen to have a Kawai GMega LX synthesizer - like me - you should also use GMEGALX.WAD to patch the music. If you have a SoundBlaster AWE32 or just a regular SoundBlaster you don't need to patch the music.

The music: MAP01: from Terminator 1 MAP02: from Thunder Force 4 (SEGA-game) MAP03: Theme from Aeon Flux

Your commandline could then look like this: doom2 -file doom1-2.wad massacre.wad gmegalx.wad

Be sure to load DOOM1-2.WAD before and GMEGALX.WAD after MASSACRE.WAD.

I hope you enjoy my PWAD.


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Guest

Unknown date

  
old and poorly made, but some wons got to rate it..

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Unknown date

  
Three crap wads from 1996. Notable for the author's enormous overestimation of his own talents; the new sounds are clashing "Aliens" rubbish, the "happy slaughter time" amounts to a couple of hundred monsters spread over huge square undetailed empty maps, and the MIDI music is dire on any synth. Map01 awful, Map02 and 03 large but mostly empty. Lots of missing Doom 1 textures (presumably the author half-heartedly converted them from Doom 1 maps).

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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