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MASSACRE 2.0

   (2 reviews)
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About This File

There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with only six bullets. These three maps are designed to give you a happy slaughter time. There is both enough monsters and ammo, so you can realy beat them up. By the way, my maps are pretty large, so it will take you some time to get through. I tried to make them even larger but the DOOM II engine couldn't handle them anymore. I also replaced most of the SOUNDS by new realistic ones.

---> You will need DOOM1-2.WAD or DM2CONV.WAD to run MASSACRE, because of the DOOM I textures in MAP01 and MAP02.

The music in MASSACRE.WAD has been optimized for the Roland RAP-10. I you happen to have a Kawai GMega LX synthesizer - like me - you should also use GMEGALX.WAD to patch the music. If you have a SoundBlaster AWE32 or just a regular SoundBlaster you don't need to patch the music.

The music: MAP01: from Terminator 1 MAP02: from Thunder Force 4 (SEGA-game) MAP03: Theme from Aeon Flux

Your commandline could then look like this: doom2 -file doom1-2.wad massacre.wad gmegalx.wad

Be sure to load DOOM1-2.WAD before and GMEGALX.WAD after MASSACRE.WAD.

I hope you enjoy my PWAD.


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Guest

Unknown date

  
old and poorly made, but some wons got to rate it..

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Unknown date

  
Three crap wads from 1996. Notable for the author's enormous overestimation of his own talents; the new sounds are clashing "Aliens" rubbish, the "happy slaughter time" amounts to a couple of hundred monsters spread over huge square undetailed empty maps, and the MIDI music is dire on any synth. Map01 awful, Map02 and 03 large but mostly empty. Lots of missing Doom 1 textures (presumably the author half-heartedly converted them from Doom 1 maps).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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