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MASSACRE 2.0

   (2 reviews)
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About This File

There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with only six bullets. These three maps are designed to give you a happy slaughter time. There is both enough monsters and ammo, so you can realy beat them up. By the way, my maps are pretty large, so it will take you some time to get through. I tried to make them even larger but the DOOM II engine couldn't handle them anymore. I also replaced most of the SOUNDS by new realistic ones.

---> You will need DOOM1-2.WAD or DM2CONV.WAD to run MASSACRE, because of the DOOM I textures in MAP01 and MAP02.

The music in MASSACRE.WAD has been optimized for the Roland RAP-10. I you happen to have a Kawai GMega LX synthesizer - like me - you should also use GMEGALX.WAD to patch the music. If you have a SoundBlaster AWE32 or just a regular SoundBlaster you don't need to patch the music.

The music: MAP01: from Terminator 1 MAP02: from Thunder Force 4 (SEGA-game) MAP03: Theme from Aeon Flux

Your commandline could then look like this: doom2 -file doom1-2.wad massacre.wad gmegalx.wad

Be sure to load DOOM1-2.WAD before and GMEGALX.WAD after MASSACRE.WAD.

I hope you enjoy my PWAD.


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Guest

Unknown date

  
old and poorly made, but some wons got to rate it..

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Unknown date

  
Three crap wads from 1996. Notable for the author's enormous overestimation of his own talents; the new sounds are clashing "Aliens" rubbish, the "happy slaughter time" amounts to a couple of hundred monsters spread over huge square undetailed empty maps, and the MIDI music is dire on any synth. Map01 awful, Map02 and 03 large but mostly empty. Lots of missing Doom 1 textures (presumably the author half-heartedly converted them from Doom 1 maps).

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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