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The Jonathan Brandis Galleries

   (10 reviews)
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About This File

You start out in a dark hallway. Creepy music plays all around you. Suddenly to your left and right you see something. You turn... and it a picture of Jonathan Brandis mapped onto the wall.

Thats all. A 4-gallery level of Jon for your viewing enjoyment.


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urmomplaysdoom

  
you can't deny the influence over joke wads for the last 20 yrs, a bit sad and ironic his legacy lives on in doom archives.

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Guest

Unknown date

  
...

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Guest

Unknown date

  
Pretty fucking pointless. 0/5

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Guest

Unknown date

  
This is quite possibly the most useless level I've ever seen. You walk around six big, mostly barren rooms with the same wood texture and big scrolling pictures of Jonathan Brandis. It's boring and utterly retarded. 0/5

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Guest

Unknown date

  
I WANTED TO RATE 5.1 BUT SINCE IDGAMES DOESN'T LET ME RATE WITH DECIMALS I ROUNDED IT OFF TO ZERO.

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Kapanyo

Unknown date

  
And thus, ladies and gentleman, what was created was... possibly an inspiration for Terry WADs. This piece of rushed, pasted crap is only useful if you're making some -hilarious- joke WAD. Enjoy.

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Unknown date

  
Basically six large galleries (not four, as in the readme) with picture of Jonathan Brandis. I have never heard of Jonathan Brandis before. He was born one month after me. In 1996 he was a teen star; he committed suicide in 2003. According to Googlism, "Jonathan brandis is the voice of mozenrath".

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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