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Hell Revealed Episode 1

   (19 reviews)
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About This File

Hell Revealed is a complete replacement for the first episode of Doom II - levels 1 to 11. All levels were made in a special attempt to make them high-quality and they all have LMPs for them inside this ZIP file. The following TXT files exist in the ZIP file:

HR.TXT - the file you're reading now DEMOS.TXT - the file describing all of the recorded demos for Hell Revealed PARTIMES.TXT - the file with the new PAR times suited for the Hell Revealed levels LEVELS.TXT - the file with detailed descriptions of all the levels and the story

NOTE: This is the first episode of what was originally planned to be a complete replacement. Maybe it will get to this stage one day.


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Unknown date

  
"0/5"? You suck. :) I give it a 5/5.

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Unknown date

  
^^ Agreed level design is good enough and the gameplay is a lot of fun. 5/5

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Unknown date

  
Rendered utterly useless by the full version of HR. Not worth a download unless you're such a HR fanatic that you want to have the first third of the game separate. Just get the whole thing.

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Unknown date

  
I played this for about five minutes, but then I realized that I had revealed by bootyasscheek johnsons to that cabbage patch kid doll... it used my ass as a bouncehouse!

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Unknown date

  
5 stars - legendary

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Unknown date

  
A different MAP01, terrible MIDI selection and a few of the most troublesome enemies removed in most levels.

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Guest

Unknown date

  
0/5

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Guest

Unknown date

  
That asshole who gave it 0/5 must be a bitch that sucks dicks and fist fuck himself in his room must be a retarded shit that doesn't know what a good wad this could be. I would gave it ∞/∞ but its sucks that I can't I am sorry but just 5/5 I hope its alright for you. THIS WAD DESERVES A CACOWARD GODDAMNIT. :X

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Unknown date

  
well it doesint dezerv a 0\5 but its not a 5/5 eather i give it... 4/5

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Unknown date

  
It's a 6/5.

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Unknown date

  
^ I agree, this should have been toasted once HR came out in full. Most wads nowadays are handled like that.

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Unknown date

  
Of historical interest only, all the level in here were done much better in the full HR.

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  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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