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CyberDoom V1.1

   (5 reviews)
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Doom2 enters the Information Age!


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Unknown date

  
"Doom2 enters the Craptastic Age!"

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Guest

Unknown date

  
This gets a star from me for using the word "cyberspace" in the readme. The level is dreadful otherwise. It's supposed to look like "cyberspace", but it just looks poor. The map is divided into several mini-areas, most of which are simple mazes; there's even a Wolfenstein area (with a swastika, which probably makes the level illegal in Germany). There is one good bit, where a large room turns into a maze, although it's no fun to play. Limp final battle.

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Unknown date

  
neat starting room, several buildings you walk up to and teleport to what the building represents.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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