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   (1 review)
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About This File

This PWAD replaces level two of DOOM II. It was designed to be a DeathMatch Level. This level resembles Frag Soup quite a bit, except that it is about 3 times bigger. There are no monsters, and there is an exit. The exit is a cooperative exit. All weapons are available on this level. This is a large playing area, so if you're looking for a low frag deathmatch level, then this is it. The level is centered around a building. This building is surrounded by a courtyard, which has a high ledge surrounding it. All deathmatch starts are on this ledge, and there are four deathmatch starts in total. The building itself has many hallways and staircases inside it. It is very easy to sneak up on someone because there is more than one way to get to some place inside the building. It is also nice and dark inside. Both the BFG9000 and the Plasma Gun are risky to obtain.

Oh yeah! The photo that you see on one of the walls is me!

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Unknown date

Funny photo on the wall. Not a bad DM arena, just a bit plain.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...