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Stairway to Heaven (STAIRWAY.WAD)

   (4 reviews)
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Guest

Unknown date

  
Stairway to Heaven! lol

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Guest

Unknown date

  
This is dated June 1996. You fight 188 baddies in a minimalistic stone level that floats in the sky (several years before "Null Space", although the levels are very different otherwise). It's not bad - you work your way up a mountain / slime techbase fighting monsters along the way. The problem is that there's so little ammo that you have to be very precise all the time, which drains the fun, and there are lots of bugs near the end, too.

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Unknown date

  
neat seat up but not enouf ammo 1/5

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Unknown date

  
liked, didn't run out of ammo, but the two optional side stairs at the end are too small and you can't get back down so you have to idclip

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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