Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

dmpits.zip

   (3 reviews)
Sign in to follow this  

Guest

About This File

THIS MODIFIED LEVEL IS THE RESULT OF 35+ HOURS OF EDITING AND TESTING. I HAVE DONE MY BEST TO MAKE THIS LEVEL TOUGH YET "DOABLE." I SURE HOPE YOU GIVE IT A FEW TRYS WITHOUT USING THE CHEAT KEYS. SAVING FREQUENTLY IS NOT A BAD IDEA UNTIL YOU FIGURE OUT THE "TRICKS" OF THE FACILITY, BUT USING "GOD MODE" WILL REALLY TAKE THE FUN OF THE MODIFICATIONS. I'M SURE MOST OF YOU WON'T HAVE ANY PROBLEMS AT ALL.

I DESIGNED THIS LEVEL WITH A VERY SPECIFIC MOVEMENT AND WEAPON SELECTION STRATEGY. IF YOU FIND YOURSELF SAYING "THERE'S NO WAY ANYONE COULD BE FAST ENOUGH TO SURVIVE THIS," THEN STEP BACK AND REEVALUATE YOUR APPROACH. DON'T GIVE INTO THOSE CHEAT KEYS. ONCE YOU DISCOVER THE METHOD TO MY MADNESS YOU'LL ONLY HAVE TO DEAL WITH THE RANDOM VARIABLES AND LOSING YOUR GRIP ON THE MOUSE OR JOYSTICK <G>. OF COURSE THERE ARE MANY AREAS WHERE YOU HAVE A WIDE SELECTION OF TACTICAL CHOICES, AND WHAT YOU DECIDE HERE WILL DETERMINE WHETHER WALK OR CRAWL TO THE EXIT DOOR, OR END UP WITH CRITTERS DOING A JIG AROUND YOUR CORPSE.
ON AVERAGE, IT TAKES ME 35 MINUTES TO COMPLETE THIS LEVEL. AND DESPITE MY KNOWING EVERYTHING ABOUT THIS LEVEL, I STILL GET UP FROM MY COMPUTER SHAKING. I HOPE YOU HAVE AS MUCH FUN!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
An okay remake of E1M6. Not too great but it kept me in suspense, which is more than I can say for a lot of '94 levels. 3/5

Share this review


Link to review
Guest

Unknown date

  
A heavily re-worked E1M6. Very fun map, with lots of violent fights and excellent traps. There's constant action from start to finish, and the playflow is wonderful. The map has been re-textured to a slightly dull greyish look, but it still looks okay. Some problems keeps it from becoming great, though. For instance, you can get trapped in several places, and some monsters are tricky to kill. Lots of high drops also means monsters can kill you from below, out of sight. Still, definitely recommended. --4/5

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×