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dmpits.zip

   (4 reviews)
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About This File

THIS MODIFIED LEVEL IS THE RESULT OF 35+ HOURS OF EDITING AND TESTING. I HAVE DONE MY BEST TO MAKE THIS LEVEL TOUGH YET "DOABLE." I SURE HOPE YOU GIVE IT A FEW TRYS WITHOUT USING THE CHEAT KEYS. SAVING FREQUENTLY IS NOT A BAD IDEA UNTIL YOU FIGURE OUT THE "TRICKS" OF THE FACILITY, BUT USING "GOD MODE" WILL REALLY TAKE THE FUN OF THE MODIFICATIONS. I'M SURE MOST OF YOU WON'T HAVE ANY PROBLEMS AT ALL.

I DESIGNED THIS LEVEL WITH A VERY SPECIFIC MOVEMENT AND WEAPON SELECTION STRATEGY. IF YOU FIND YOURSELF SAYING "THERE'S NO WAY ANYONE COULD BE FAST ENOUGH TO SURVIVE THIS," THEN STEP BACK AND REEVALUATE YOUR APPROACH. DON'T GIVE INTO THOSE CHEAT KEYS. ONCE YOU DISCOVER THE METHOD TO MY MADNESS YOU'LL ONLY HAVE TO DEAL WITH THE RANDOM VARIABLES AND LOSING YOUR GRIP ON THE MOUSE OR JOYSTICK <G>. OF COURSE THERE ARE MANY AREAS WHERE YOU HAVE A WIDE SELECTION OF TACTICAL CHOICES, AND WHAT YOU DECIDE HERE WILL DETERMINE WHETHER WALK OR CRAWL TO THE EXIT DOOR, OR END UP WITH CRITTERS DOING A JIG AROUND YOUR CORPSE.
ON AVERAGE, IT TAKES ME 35 MINUTES TO COMPLETE THIS LEVEL. AND DESPITE MY KNOWING EVERYTHING ABOUT THIS LEVEL, I STILL GET UP FROM MY COMPUTER SHAKING. I HOPE YOU HAVE AS MUCH FUN!


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Philnemba

  

A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)

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Unknown date

  
An okay remake of E1M6. Not too great but it kept me in suspense, which is more than I can say for a lot of '94 levels. 3/5

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Unknown date

  
A heavily re-worked E1M6. Very fun map, with lots of violent fights and excellent traps. There's constant action from start to finish, and the playflow is wonderful. The map has been re-textured to a slightly dull greyish look, but it still looks okay. Some problems keeps it from becoming great, though. For instance, you can get trapped in several places, and some monsters are tricky to kill. Lots of high drops also means monsters can kill you from below, out of sight. Still, definitely recommended. --4/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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