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Infestation

   (4 reviews)
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About This File

You've gone into the pest control business by yourself, and the critters at this place are coming out of the walls! The owners don't seem too pleased about your activities - who called you in anyway?

You START at the exit door. Remember where it is! There are NO dead-end traps, but things can get hairy, so save often. There are many choices to be made in this level, so once you finish the level try it again using a different approach. It plays differently everytime for me. And don't cheat!


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Guest

Unknown date

  
It's okay, but the fact that you start at the exit is a little dumb and takes all the progression out of the map. Really, once you get the blue key, there's no reason to keep playing unless you want to kill an additional 200 monsters with a BFG. 3/5

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Unknown date

  
Oh, this is the one I was talking about in the review I just put up for helipad. Good map design and all but starting at the exit totally spoils it. 2/5 for the effort.

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Unknown date

  
Large map, full of nice traps, top-notch secrets, and interconnectivity, so you can approach the map in many different ways. The action is centered around some big battles, but monsters teleport in several waves into previously cleared areas, which'll keep you on your toes -- excellent! Plenty of ammo and health means it's not very hard, but you'll have a lot of fun nevertheless. A small complaint is that the exit is immediately accessible, and some parts look very bare. A must play! --5/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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