The Artifact for DOOM II

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Author

Paul Schmitz

About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (something about having to climb a waterfall and navigate an underground river and some sewers). You hear a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of space marines that failed miserably. The one lone survivor kept babbling about "blowing up a mountain, though not the way we intended." He died before he could explain what he meant.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

A reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!

Credits

id Software for making THE BEST GAMES IN THE COSMOS: DOOM and DOOM II. Raphael Quinet, Brendon Wyber, Anthony Burden, and Simon Oke, contributors/ developers of a great Doom editor, DETH 3.92. Jens Hykkelbjerg for RMB, an excellent Reject Map editor, Jack V and the rest of the folks at Sensor Based Systems for DeePBSP.

I would also like to credit Leo Martin Lim for the excellent discovery for invisible platforms which he used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD).

Finally, much thanks to my testers: Mike "The WAD Critic" Abbott and Dia.

Base

New three level episode from scratch using MAPS 1-3.

Build Time

Don't ask! (amongst earning a living, loving my wife and playing with my boys, I squeezed in as much time as I could working on this PWAD).

Editors Used

DETH 3.92 GCC version, DeeP 7.4, DeePBSP 3.2, RMB 2.1

Bugs

Shouldn't have anymore <g>, but if you find them, let me know.




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NuMetalManiak

  • 2
  

there is a lot to this map, but not a lot of good to see. the layouts are bland and make players go just about everywhere. on MAP01 you can actually lock yourself from some secrets, as well as some items. combat is fine enough though. MAP02 has damaging water and some invisible walls to pass through, and can actually be done quickly enough. MAP03 tries to use the self-referencing sector trick as well as a few other ones to make it interesting, but it actually isn't well done in execution. also the Icon of Sin really sucks for this map. yep, for a 90's wad, it's big, but not really great.

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Doominer991

  • 1
  
Megamur is right, this thing has aged poorly.

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Megamur

  • 2
  
The way the levels are interconnected is pretty cool, where you can see parts of the other maps from windows and such, and can even revisit part of levels you completed. The massive scale and complexity (for the time) is something to behold, too, and limited supplies make combat tough. However, it starts confusing and gets worse, culminating in the awful Map03, which is a headache-inducing teleporter maze/invisible bridge combo. Artifact has aged poorly. 2/5

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  • 1
  
Utter crap, most unfair Icon of Sin battle ever made

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  • 2
  
Totally damaged wad (It looks damged, because of the graphics)! Nothing fits together! 2/5

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Unknown date

  • 4
  
Really enjoyed this:)

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Unknown date

  • 5
  
Certainly has some difficult sequences including tons of hitscanners time and again. But if you can overlook some of the more frustrating parts like this, you may enjoy this early gigantic, three-part level. This was also one of the first WADs I'd ever played, so it holds memories first getting into this WAD making community. ~vf

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Unknown date

  • 4
  
pretty cool map, a classic 3.5/5 - PerOxyd

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Unknown date

  • 5
  
Just might be the best thing to come out of '94. The levels are huge and filled with puzzles and secrets. Map01 even has multiple paths to the exit. The connected areas between levels add a lot of personality and the fights are really challenging for the era. Map03 was kind of disappointing, but still atmospheric. Make sure you read the text file before playing. 4.5/5

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Unknown date

  • 5
  
Awesome. Kept me busy for a while. :) 5/5

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Unknown date

  • 5
  
Don't forget to read the designer's notes before playing this one. God damn what a fight.

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Unknown date

  • 4
  
a little too hrd for me on UV put it's a good one for sure. 4/5

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Unknown date

  • 3
  
i cant beat it i keep going back to the thrurd level and its starting to suck.

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Unknown date

  • 4
  
I liek how doom 3/3.5 used this same storyline.Essentiall y.

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Unknown date

  • 4
  
I'd say for 1995 is quite complex and has some good ideas but also a lot of confusion and stuff that I hate. Secret walls upon secret walls where sometimes they have the same texture, too many buttons/panels that do something which sometimes can be fun but sometimes when it's needed to progress not. 3.5/5 - Optimus

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  • File Reviews

    • By felgro · Posted
      Yes, as others have said, this map has had many uploads under various guises. I remember playing it ages ago. It's large and pretty confusing/mazey at times. You have to be in the mood for confusing/mazey though if you want to enjoy it. It rates a bare "acceptable".
    • By felgro · Posted
      You're teaching yourself to map and that's great. But...   Why? This isn't even an entry way to a regular map.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   A megawad with a lot of hot stuff in it. Aesthetics are nice, thematically as usual, starting with a bit of tech/factory/sewers, then getting deep into hell. Not much to say, the first episode has some mishmashes of colours that sometimes look weird, reminded me of JPCP (like that marble texture with blue triangles, here they come in yellow, red and green), while the second and third episodes look more serious, including Plutonia and gothic textures. There are a bunch of nice tracks to hear, though I spent more time hearing monsters everywhere than the music lol.    Action is reminiscent to Scythe. Also Vanguard (according to kmxexii) but I've only played the first one. In addition, there are a few notable guest maps, which contrast from Knox's style. So, basically maps are challenging and demanding. I really like how many of them are constructed like big arenas with lots of buildings, where action is inside and outside, makes good use of environment. Monster placement is well thought in general. Some maps have hectic starts, being surrounded by crossfire while looking for weapons (for pistol starts), followed by teleport ambushes, and some maps include different setpieces in tight rooms. There is an abundance of instapop traps, requiring a bit of foreknowledge to come out alive, though I don't recall any bullshit moments. Only map where I wasn't able to kill everything by myself was map 21, a secret is considerably mandatory to do that and I never found it. In other maps, a few monsters fail to teleport out of their rooms, or simply never wake up, making 100 percents impossible (map 23 is the worst case).    Secrets are mostly easy to find, with a few requiring to guess what a switch did or what triggers a tall pillar to lower (I see you map 26). It actually caught my attention that many maps have lots of secrets, since almost all of them short and arena-style. The exception is map 29, that has none, well it's a Joshy map so it's no big deal.   Oh yes, favourite maps, let's see: 02, 17, 19, 22 and 29. It's hard to pick favourites since I, more or less, liked them all in the same way. Only map I didn't like was 30, not only because it's IoS but progression is highly obscure (unlike any other map in the set), and it has a 3-times lift, fortunately it's slower so a safe rocket is always guaranteed.   Pretty satisfied with the mapset, recommended to anyone who liked Scythe and has a fetish for instapops (not that I have one...). My rate is 8/10.  
    • By LoadedCannible · Posted
      REALLY ENJOYED THIS XDDDDDD CAN'T STOP LAUGHING!!!! GREAT WORK!
    • By LoadedCannible · Posted
      The first person view of it caught me off guard, because when I reloaded, there were four double barrels! XD Great work!