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The Artifact for DOOM II

   (34 reviews)
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About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (something about having to climb a waterfall and navigate an underground river and some sewers). You hear a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of space marines that failed miserably. The one lone survivor kept babbling about "blowing up a mountain, though not the way we intended." He died before he could explain what he meant.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

A reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!


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NuMetalManiak

  

there is a lot to this map, but not a lot of good to see. the layouts are bland and make players go just about everywhere. on MAP01 you can actually lock yourself from some secrets, as well as some items. combat is fine enough though. MAP02 has damaging water and some invisible walls to pass through, and can actually be done quickly enough. MAP03 tries to use the self-referencing sector trick as well as a few other ones to make it interesting, but it actually isn't well done in execution. also the Icon of Sin really sucks for this map. yep, for a 90's wad, it's big, but not really great.

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YouAreTheDemons

  
Megamur is right, this thing has aged poorly.

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Megamur

  
The way the levels are interconnected is pretty cool, where you can see parts of the other maps from windows and such, and can even revisit part of levels you completed. The massive scale and complexity (for the time) is something to behold, too, and limited supplies make combat tough. However, it starts confusing and gets worse, culminating in the awful Map03, which is a headache-inducing teleporter maze/invisible bridge combo. Artifact has aged poorly. 2/5

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Martin

  
Utter crap, most unfair Icon of Sin battle ever made

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Guest

  
Totally damaged wad (It looks damged, because of the graphics)! Nothing fits together! 2/5

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Guest

Unknown date

  
Really enjoyed this:)

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Guest

Unknown date

  
Certainly has some difficult sequences including tons of hitscanners time and again. But if you can overlook some of the more frustrating parts like this, you may enjoy this early gigantic, three-part level. This was also one of the first WADs I'd ever played, so it holds memories first getting into this WAD making community. ~vf

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Guest

Unknown date

  
pretty cool map, a classic 3.5/5 - PerOxyd

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Unknown date

  
Just might be the best thing to come out of '94. The levels are huge and filled with puzzles and secrets. Map01 even has multiple paths to the exit. The connected areas between levels add a lot of personality and the fights are really challenging for the era. Map03 was kind of disappointing, but still atmospheric. Make sure you read the text file before playing. 4.5/5

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Unknown date

  
Awesome. Kept me busy for a while. :) 5/5

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Guest

Unknown date

  
Don't forget to read the designer's notes before playing this one. God damn what a fight.

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Guest

Unknown date

  
a little too hrd for me on UV put it's a good one for sure. 4/5

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Unknown date

  
i cant beat it i keep going back to the thrurd level and its starting to suck.

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Unknown date

  
I liek how doom 3/3.5 used this same storyline.Essentiall y.

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Unknown date

  
I'd say for 1995 is quite complex and has some good ideas but also a lot of confusion and stuff that I hate. Secret walls upon secret walls where sometimes they have the same texture, too many buttons/panels that do something which sometimes can be fun but sometimes when it's needed to progress not. 3.5/5 - Optimus

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  • File Reviews

    • By kfpopeye · Posted
      Nice level. Not overly challenging. The architecture was simple but effective. Fun to play.
    • By Myst.Haruko · Posted
      Simple and easy map to waste your time while you don't know what to do with your time. Things what I liked:
      1. Some detailings and skybox
      2. Music

      Things what I disliked:
      1.Flatness. Not much of height varation.
      2.Most of places contain cheesable fights, not even last one could destroy me, because you can simple abuse walls or strafe around areas and there are plenty of ammo.
      3.This kind of personal thing, but I couldn't see why this map requires zdoom or gzdoom. No special effects or 3d floors were used, feels more like boom format map. 

      Anyway, for effort, I'm leaving 3 stars. 
    • By dylux · Posted
      * Hell Ground Review *   Pros   - Maps are very visually gorgeous. Architecture is smooth and Gothic themed. Bravo on this! - LOTS of combat. Challenging, yet this WAD is not a slaughterfest. More on this in the “Cons” section. - Music is great, except Map 6. Oriental music just does not go well with this Map. - The best map is the final map, Map 7 – Mystery of Hell. It is HUUUUGE. Set aside your entire afternoon for this map. It has 15 secrets and you will not find them unless you have all day.     Cons   - Absolutely hated the sound effects. - You’ll get the BFG 9000 before you will get the Plasma Rifle if you fail to find the Plasma Rifle’s secret beforehand – in the previous Map. - Although not a slaughterfest, many enemies appear out of the ground just about every time you utilize the “Use” button. Many combats were close quarters – off course, AFTER the monsters appear from nowhere and/or the ground. - Map 3 (Paranoia) starts you off in a small room with 4 firing Chaingunners that suddenly pop up from the ground, each in a corner. Good luck with that. - Level 4 (Warp of Time) is a nightmare. I have played literally hundreds of WADS and I've never once “IDCLEV’ed” a map. But I did so after completing approx 75% of this map as I had enough of it. - Level 6 is just plain useless. You “free fall” for 30 seconds. Then walk (a virtual) 10 miles.     All in all, I just didn’t have fun with Hell Ground for all the reasons in the “Cons” section. I have no idea why so many praised this WAD, let alone what it’s doing in the 2009 Cacowards. I've seen much better work from the author, Alexander "Eternal" S. (aka Deadall).   It was the "suddenly appearing" monsters and the horrible sound effects that annoyed me the most, not to mention Maps 4 and 6. Considering the WAD is comprised of only 7 maps, two of these seven maps being useless is a fair chunk of the game.    2 out of 5 stars.   ~ Dylux
    • By Player Lin · Posted
      Put a lot of efforts in this wad, the sector art is good. Visually, it should be a 5/5, with large city and heavy detailing, but except slaughter style(well, 1000+ monsters in UV is enough to be slaughter map I think) just not fit me, the subway/train area just a little dark(even though the lighting is good), and the tunnels to the final arena can be confusing...   It's still a nice map I think.
    • By Player Lin · Posted
      Too bad the early part of map make me a little easy to get lost, and most of times, have to shoot down monsters from long distance or they'll shoot you down. The map looks nicely, can see put a lot of effort on the visuals and architectures, but make the gameplay just a little weak. I like the BFG trap because I don't afraid get killed if I'm not quickly, just wait and shoot them, and the final cyberdemon can just BFG him to fall down the pit, that's tricky! Afterall, this still a very nice map to play, just may not fit everybody, but I say whatever you like or not, just try play it atleast once.
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