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DARK SIDE OF PHOBOS 2.0

   (4 reviews)
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The scenario takes place between E2 and E3, you recieve a garbled transmission from somewhere in space, tracing the source, the signal is being bounced off a relay sattelite, it's coming from the Dark Side of Phobos. How? You ask yourself, there's nothing on the dark side, unless...there was another experiment. You stuff with pack with shells as you review the message again. A young man's face, bruised and bleeding at the corner of his mouth whimpers at the telecom. Pleading for help, he explains that he is on a six man outpost, built on the dark side of Phobos, working on the same project (they were the backup in case the first test failed) that started this whole mess. He explains that after opening their 'tri-dimensional' gates, the things started swarming into the complex. Your heart sinks as his transmission fades to static You're determined to get over there, and hope you can bring some survivors out of this.

Side note: This level is made primarily for single, or coop play. I enjoy small, fast and furious Doom levels not large complex labyrinths with tons of monsters. compared to many wads I've played, my wad doesn't have many monsters, I prefer a more subtle, close combat, with plenty of traps sprinkled in for taste ;)

I also slightly modified the level to make it more fluid for deathmatch, which I've tested and it works great.

My favorite part of this level is the, choose a door part (you'll know it when you get there. Now I'm not saying they're easy, but they are survivable. All in all I think it's a good blend of monsters, weapons, traps and surprises. More experienced players will probably breeze through it, but I'm hoping my traps will catch em off guard. =)


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Memfis

  
A cute amateur level with some unique ideas in it like these yellow key puzzles. But I didn't notice any interesting gameplay situations really and many areas were kinda bare. I played the Doom 2 version if it matters.

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Unknown date

  
A nice, small map with simplistic design. Lots of traps, lots of monsters, lots of fun. The style varies; it's mostly a techlab with a storage room/crate maze. Behind the red key door are three challenges (crushers, baron gauntlet, lava survival). You only have to do one of them to reach the yellow key and exit. The adventurous type will do all three... Recommended. --4/5

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Unknown date

  
Best of all, the crate maze has a berzerk pack, just like E2M2. This is an entertaining old level with lots of action and very few irritating bits; I died at one point, and I'm a modern-day person in 2006. It's crude, and it's not really a classic, but it entertained me and that's what counts.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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