= DOOM - DARK SIDE OF PHOBOS====================================
Title : DARK SIDE OF PHOBOS 2.0
Filename : DARK20.WAD (DARK20II.WAD for DOOM ][)
Author : Michael 'Vampyr' Palomino
Email Address : firstname.lastname@example.org
Misc. Author Info : Lives in Union City, NJ. This is my first
DOOM pwad release, I've worked on this
wad on and off for about 6 months, editing,
testing, editing some more, testing, etc.
If you have any comments, you know where to reach
Description : The scenario takes place between E2 and E3,
you recieve a garbled transmission from somewhere
in space, tracing the source, the signal is being
bounced off a relay sattelite, it's coming from the
Dark Side of Phobos. How? You ask yourself, there's
nothing on the dark side, unless...there was another
experiment. You stuff with pack with shells as you
review the message again. A young man's face,
bruised and bleeding at the corner of his mouth
whimpers at the telecom. Pleading for help, he
explains that he is on a six man outpost, built
on the dark side of Phobos, working on the same
project (they were the backup in case the first
test failed) that started this whole mess. He
explains that after opening their 'tri-dimensional'
gates, the things started swarming into the complex.
Your heart sinks as his transmission fades to static
You're determined to get over there, and hope you
can bring some survivors out of this.
Side note: This level is made primarily for single, or coop
play. I enjoy small, fast and furious Doom levels
not large complex labyrinths with tons of monsters.
compared to many wads I've played, my wad doesn't
have many monsters, I prefer a more subtle, close
combat, with plenty of traps sprinkled in for taste ;)
I also slightly modified the level to make it more
fluid for deathmatch, which I've tested and it
My favorite part of this level is the, choose a door
part (you'll know it when you get there. Now I'm not
saying they're easy, but they are survivable.
All in all I think it's a good blend of monsters,
weapons, traps and surprises. More experienced players
will probably breeze through it, but I'm hoping my traps
will catch em off guard. =)
Additional Credits to : I want to thank Christine Yurgait, Lidice Torres,
Henry Borelli, and Reynaldo Medina for testing my
wads, and dying hundreds of death in deathmatch.
The authors of DEU, and BSP, and
of course, ID software.
* Play Information *
Episode and Level # : E2M1 MAP01 (Dark20ii.wad)
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, yes, yes, and yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch, approx 50 hours (off and on)
Editor(s) used : DEU 5.21 GCC and BSP 1.2
Known Bugs : As far as I know this puppy is bug free, if you see
any lemme know. The only gripe I have is in the
sublevel, I have a passage way in the personnel
room, the texture is a bit off at the top and you can
tell there's something there. Wish I could align it.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels, BUT on the condition that they let me know and share their
modifications with me. :)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
Any comments or feedback would be greatly appreciated. They inspire me
to start new WADs.