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   (4 reviews)
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About This File

The scenario takes place between E2 and E3, you recieve a garbled transmission from somewhere in space, tracing the source, the signal is being bounced off a relay sattelite, it's coming from the Dark Side of Phobos. How? You ask yourself, there's nothing on the dark side, unless...there was another experiment. You stuff with pack with shells as you review the message again. A young man's face, bruised and bleeding at the corner of his mouth whimpers at the telecom. Pleading for help, he explains that he is on a six man outpost, built on the dark side of Phobos, working on the same project (they were the backup in case the first test failed) that started this whole mess. He explains that after opening their 'tri-dimensional' gates, the things started swarming into the complex. Your heart sinks as his transmission fades to static You're determined to get over there, and hope you can bring some survivors out of this.

Side note: This level is made primarily for single, or coop play. I enjoy small, fast and furious Doom levels not large complex labyrinths with tons of monsters. compared to many wads I've played, my wad doesn't have many monsters, I prefer a more subtle, close combat, with plenty of traps sprinkled in for taste ;)

I also slightly modified the level to make it more fluid for deathmatch, which I've tested and it works great.

My favorite part of this level is the, choose a door part (you'll know it when you get there. Now I'm not saying they're easy, but they are survivable. All in all I think it's a good blend of monsters, weapons, traps and surprises. More experienced players will probably breeze through it, but I'm hoping my traps will catch em off guard. =)

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A cute amateur level with some unique ideas in it like these yellow key puzzles. But I didn't notice any interesting gameplay situations really and many areas were kinda bare. I played the Doom 2 version if it matters.

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A nice, small map with simplistic design. Lots of traps, lots of monsters, lots of fun. The style varies; it's mostly a techlab with a storage room/crate maze. Behind the red key door are three challenges (crushers, baron gauntlet, lava survival). You only have to do one of them to reach the yellow key and exit. The adventurous type will do all three... Recommended. --4/5

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Best of all, the crate maze has a berzerk pack, just like E2M2. This is an entertaining old level with lots of action and very few irritating bits; I died at one point, and I'm a modern-day person in 2006. It's crude, and it's not really a classic, but it entertained me and that's what counts.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)