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Mariko Kouda DOOM ][ (a modification edition)

   (11 reviews)
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About This File

Single/Co-op/DM wad for DOOM ][ Another brand new Level for DOOM ][ Mariko Kouda Levels.

Mariko Kouda face texture mapping. Many wall is Mariko Kouda. Oh! no goddess yes! She is OKINU-TYAN!


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Unknown date

  
A masturbation fantasy does not a good map make.

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Unknown date

  
The level is mediocre, with some interesting bits, although some keys are hidden and there are a couple Nazis. The graphics and sounds are weird though.

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Unknown date

  
Okinu-chan!

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Unknown date

  
Words fail me.

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Unknown date

  
The sounds and graphics get a gold-plated leather-bound WTF award, but the music is OK and the map itself is surprisingly good.

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Unknown date

  
There's no such thing as stage names for Doomers. The graphics and sounds are really weird.

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Unknown date

  
All your base are belong to us, with this one. 3/5

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Unknown date

  
It's quite a good gameplay. The music is interesting, but it can drive a person crazy. The skull taunt are pretty funny as if they were trying to say, "Ooooh... a marine, I want to meet you". Quite creepy to say neither the least. The combat sounds is the main factor that gives its own special charm. There are some interesting challenges with this wad, especially if you want to duke it out with an DOS engine. The wad is also DOS-compatible with some side-effects.

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Unknown date

  
Omg this is shit! It looks like Pokemon! 0/5!

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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