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Magnum Opus V1.0

   (19 reviews)
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About This File

A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting...


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killer2

  
Fun old level.

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Zahid

Unknown date

  
impressive map

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Guest

Unknown date

  
At the begining of the level i realy thought: this must be a deathmach map but after i open the door the level begin to get interesting the level design is very nice and very creative. but it like you want to visit the good guys from hel (the monsters)to go to they home and kick thar asses For me this is a nice level!! 4 stars!!!

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Guest

Unknown date

  
Pretty good for the time period in which it was released. The lighting is pretty well done and doesn't feel overly "noobish" when compared to today's standards. 4/5

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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
Canyon with nice looking bloodfalls. The sewers with the atmospheric lighting look awesome! If this map was bigger, had more detail and challenge, it'd be a sure five stars. -- 4/5

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Guest

Unknown date

  
I like the canyon, pretty cool, but the rest lacks a little. The ending is neat though.

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Guest

Unknown date

  
way better than i ekspectid i loved the dezine in this map it flows together realy well

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Guest

Unknown date

  
Not bad, although a bit of a period piece. Like a lot of these early large-scale levels it's very barren - the canyon is a disappointment - although the sewers are quite nice and the lighting is subtle but decent. It's definitely on the evolutionary path towards the detailed, atmospheric levels of today. There were plenty of better maps from before mid-1996 though and 3/5 is generous.

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Guest

Unknown date

  
Simple, almost bare design. Almost, because ascetic design is balanced with cool fake lightsourcing and nice choice of textures. Apart of underdetailing, map is pretty diverse, has some canyon, nice bloodfalls, castle part and sewers. It's too easy, though - monsters are few and they friendly wave to you (almost) -- Brun Ohn

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Guest

Unknown date

  
What the hell? I didn't need the red key or have to explore at all, it was just a straight shot and I'm done. Boring.

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Guest

Unknown date

  
Atmospheric, but felt very linear. Brought back some good old doom memories though.

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Guest

Unknown date

  
I like it. 3 point but one extra for the atmo.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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