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Magnum Opus V1.0

   (19 reviews)
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A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting...


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killer2

  
Fun old level.

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Zahid

Unknown date

  
impressive map

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Guest

Unknown date

  
At the begining of the level i realy thought: this must be a deathmach map but after i open the door the level begin to get interesting the level design is very nice and very creative. but it like you want to visit the good guys from hel (the monsters)to go to they home and kick thar asses For me this is a nice level!! 4 stars!!!

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Guest

Unknown date

  
Pretty good for the time period in which it was released. The lighting is pretty well done and doesn't feel overly "noobish" when compared to today's standards. 4/5

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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
Canyon with nice looking bloodfalls. The sewers with the atmospheric lighting look awesome! If this map was bigger, had more detail and challenge, it'd be a sure five stars. -- 4/5

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Guest

Unknown date

  
I like the canyon, pretty cool, but the rest lacks a little. The ending is neat though.

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Guest

Unknown date

  
way better than i ekspectid i loved the dezine in this map it flows together realy well

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Guest

Unknown date

  
Not bad, although a bit of a period piece. Like a lot of these early large-scale levels it's very barren - the canyon is a disappointment - although the sewers are quite nice and the lighting is subtle but decent. It's definitely on the evolutionary path towards the detailed, atmospheric levels of today. There were plenty of better maps from before mid-1996 though and 3/5 is generous.

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Guest

Unknown date

  
Simple, almost bare design. Almost, because ascetic design is balanced with cool fake lightsourcing and nice choice of textures. Apart of underdetailing, map is pretty diverse, has some canyon, nice bloodfalls, castle part and sewers. It's too easy, though - monsters are few and they friendly wave to you (almost) -- Brun Ohn

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Guest

Unknown date

  
What the hell? I didn't need the red key or have to explore at all, it was just a straight shot and I'm done. Boring.

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Guest

Unknown date

  
Atmospheric, but felt very linear. Brought back some good old doom memories though.

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Guest

Unknown date

  
I like it. 3 point but one extra for the atmo.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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