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Magnum Opus V1.0

   (19 reviews)
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About This File

A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting...


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killer2

  
Fun old level.

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Zahid

Unknown date

  
impressive map

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Guest

Unknown date

  
At the begining of the level i realy thought: this must be a deathmach map but after i open the door the level begin to get interesting the level design is very nice and very creative. but it like you want to visit the good guys from hel (the monsters)to go to they home and kick thar asses For me this is a nice level!! 4 stars!!!

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Guest

Unknown date

  
Pretty good for the time period in which it was released. The lighting is pretty well done and doesn't feel overly "noobish" when compared to today's standards. 4/5

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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
Canyon with nice looking bloodfalls. The sewers with the atmospheric lighting look awesome! If this map was bigger, had more detail and challenge, it'd be a sure five stars. -- 4/5

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Guest

Unknown date

  
I like the canyon, pretty cool, but the rest lacks a little. The ending is neat though.

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Guest

Unknown date

  
way better than i ekspectid i loved the dezine in this map it flows together realy well

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Guest

Unknown date

  
Not bad, although a bit of a period piece. Like a lot of these early large-scale levels it's very barren - the canyon is a disappointment - although the sewers are quite nice and the lighting is subtle but decent. It's definitely on the evolutionary path towards the detailed, atmospheric levels of today. There were plenty of better maps from before mid-1996 though and 3/5 is generous.

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Guest

Unknown date

  
Simple, almost bare design. Almost, because ascetic design is balanced with cool fake lightsourcing and nice choice of textures. Apart of underdetailing, map is pretty diverse, has some canyon, nice bloodfalls, castle part and sewers. It's too easy, though - monsters are few and they friendly wave to you (almost) -- Brun Ohn

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Guest

Unknown date

  
What the hell? I didn't need the red key or have to explore at all, it was just a straight shot and I'm done. Boring.

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Guest

Unknown date

  
Atmospheric, but felt very linear. Brought back some good old doom memories though.

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Guest

Unknown date

  
I like it. 3 point but one extra for the atmo.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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