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Commando Training Camp

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About This File

Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambush places), high walls to walk on and narrow underground passages to crawl. But remember, just when you think you found the perfect ambush place, someone else shoots you from the back. There are many ways to get in one place in case someone blocks the other way. All the weapons are available, yes the plasmagun and BFG9000 are possible to get. If you think you get stuck in the balcony, try pushing the railing. Try pushing everywhere to find out extra goodies. There are few secret teleports for quick transport. Although this is rather small map, as deathmatch levels should be, it requires fast machine to run smoothly. This map includes special autotimer feature which automaticly sets limit for playing time. Timer is one deathmatch starting point, where are stairs to exit button. All stairs are teleports to back to game, but they work only once, so after all stairs have been used the only way out is exit button.


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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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