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   (3 reviews)
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About This File

One very big level, with anything and everything we could think of in it that we could get to work or wasn't too hard to put in it. This is our first WAD, and probably one of our only ones. I don't like imps, so we didn't put many in, but instead put lots of Cacodemons (I like them).

There is an oil rig in it, and a few open spaces. We designed it with everything in mind, including multiplayer and deathmatch, although it is fairly easy on multiplay, maybe we should add another Cyberdemon.

After you've played this level, E-Mail us and tell us what you think of it.

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This is pretty much every bad mapping decision you could make rolled into one. Zero coherence/theme and eaitehr reatrdedly easy, or retardedly hard, depending on which room. I know, I know, it's an old WAD, but it still sucks.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.