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ROBV.WAD

   (3 reviews)
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About This File

One very big level, with anything and everything we could think of in it that we could get to work or wasn't too hard to put in it. This is our first WAD, and probably one of our only ones. I don't like imps, so we didn't put many in, but instead put lots of Cacodemons (I like them).

There is an oil rig in it, and a few open spaces. We designed it with everything in mind, including multiplayer and deathmatch, although it is fairly easy on multiplay, maybe we should add another Cyberdemon.

After you've played this level, E-Mail us and tell us what you think of it.


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Doomkid

  

This is pretty much every bad mapping decision you could make rolled into one. Zero coherence/theme and either repeatedly easy, or overly hard, depending on which room. I know, I know, it's an old WAD - but it still sucks.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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