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SEEJ.WAD

   (19 reviews)
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A very tough rework of Milo's earlier Greek.wad People liked the architecture, but it was a DM only wad, so I converted to a single player carnage level. I haven't counted the monsters but I'm sure there are close to a thousand, in true Punisher style. :)

Get the three keys and get to the exit. There is lots of health and ammo, but getting the weapons isn't as easy as in Punisher 1 and 2.


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A.H. Sankhatayan

·

  

Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It. 

 

Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce. 

 

The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel!

If you are familiar with Dario's Requiem Map23, you'll immediately know what this means.

The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain.

I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.

 

The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :) 

 

Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    

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Argenteo

  

Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.

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Unknown date

  
how many monsters can be cramed in won level? i beleav this ansers that qeschin... 0-5

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Unknown date

  
Level Author : Dario Casali. 4/5 - Belial

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Unknown date

  
4/5 There's a lot of crazy stuff going on in the background but there's plenty of cover, plenty of health, and plenty of ammo to go around, though obtaining the weapons isn't quite so straightforward. I like the "under siege" concept and there's room for loads of tactical thinking. - KMX E XII

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Unknown date

  
Dario must really like the house under siege concept. This level's not quite as good as punisher because it's too large, monsters have a tendency to wander off and get lost which defeats the idea of being under relentless assault. Plus the monsterfights you can provoke aren't as interesting and the level design restricts your weapon use more. Still more fun than should be legal - it's a Dario Casali level after all. 4/5 - Ryback

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Unknown date

  
Learn some grammar, get some skills and maybe you´ll enjoy such a map. Great map with HR/AV style gameplay - 5/5

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Unknown date

  
A moderate-sized but monster-packed level; there are 895 of the bastards. Unlike NUTS etc there's plenty of architecture to hide behind. The gameplay revolves around killing the Arch-viles and then letting the monsters duke it out. It's fun on a dumb level but gets tiring quickly.

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  • File Reviews

    • By A.H. Sankhatayan · Posted
      Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It.    Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce.    The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel! If you are familiar with Dario's Requiem Map23, you'll immediately know what this means. The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain. I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.   The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :)    Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    
    • By A.H. Sankhatayan · Posted
      Punisher is pretty much Dario Casali's version of Go 2 It.    From the start, the map seems to have more 2 it. The monster count is three times higher, you start getting attacked right away and there seem to be Pain Elementals everywhere. The problem is, once you gain a footing, the levels becomes much easier than Go 2 It. Monster Placement here is very haphazard, meaning that even with fever power-ups, you shouldn't have a problem. This also results in lot of infighting and not the good kind. Most of the population just kill each other even before you get 2 them. Punisher has one last trick up its sleeve though, and that is releasing a load of archviles once you progress far enough, which thankfully makes the map much more challenging again.    Overall, it's a good early slaughtermap. I think it looks better than Go 2 It, but the gameplay in its middle gets too easy, as the monster placement isn't as good as Go 2 It. Then again, it was built in 2 hours.   Punisher is still entertaining and worth playing if you like Go 2 It and want to see Dario's take on the concept.    Also, it has not new music so I suggest throwing some custom midi at it. 20 minutes of D_RUNNIN can't be good for your health.
    • By Zirtonic · Posted
      An all killer no filler wad with a novel color palette and fitting synth soundtrack. The first 3 levels fly by (in a good way) and the 4th is a beast of a closer with just over 500 demons to murder. The level design is open and begs to be properly routed/optimized, and looping back to previous areas is well implemented and feels natural. It's not a difficult map set by any means—you'll probably beat each map on your first playthrough—so don't be afraid to let loose with your weapon of choosing.   5/5, this wad accomplished what it wanted to.
    • By Boomslang · Posted
      holy fucking shit, was this made by some schizophrenic furry or something? why do the enemies spew quotes from movies, why is THE FUCKING STARSHIP ENTERPRISE AN ENEMY!? most of the sprites are unfinished and crappy, the level design is boring and bland, It's like somebody copied and pasted my first doom level over and over again for 3000 maps. i could only get to level 10 before i had enough.
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