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SEEJ.WAD

   (19 reviews)
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A very tough rework of Milo's earlier Greek.wad People liked the architecture, but it was a DM only wad, so I converted to a single player carnage level. I haven't counted the monsters but I'm sure there are close to a thousand, in true Punisher style. :)

Get the three keys and get to the exit. There is lots of health and ammo, but getting the weapons isn't as easy as in Punisher 1 and 2.


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A.H. Sankhatayan

·

  

Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It. 

 

Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce. 

 

The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel!

If you are familiar with Dario's Requiem Map23, you'll immediately know what this means.

The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain.

I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.

 

The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :) 

 

Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    

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Argenteo

  

Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.

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Unknown date

  
how many monsters can be cramed in won level? i beleav this ansers that qeschin... 0-5

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Unknown date

  
Level Author : Dario Casali. 4/5 - Belial

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Unknown date

  
4/5 There's a lot of crazy stuff going on in the background but there's plenty of cover, plenty of health, and plenty of ammo to go around, though obtaining the weapons isn't quite so straightforward. I like the "under siege" concept and there's room for loads of tactical thinking. - KMX E XII

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Unknown date

  
Dario must really like the house under siege concept. This level's not quite as good as punisher because it's too large, monsters have a tendency to wander off and get lost which defeats the idea of being under relentless assault. Plus the monsterfights you can provoke aren't as interesting and the level design restricts your weapon use more. Still more fun than should be legal - it's a Dario Casali level after all. 4/5 - Ryback

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Unknown date

  
Learn some grammar, get some skills and maybe you´ll enjoy such a map. Great map with HR/AV style gameplay - 5/5

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Unknown date

  
A moderate-sized but monster-packed level; there are 895 of the bastards. Unlike NUTS etc there's plenty of architecture to hide behind. The gameplay revolves around killing the Arch-viles and then letting the monsters duke it out. It's fun on a dumb level but gets tiring quickly.

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By Lol 6 · Posted
      Sounds a lot better
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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