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The Puzzler

   (4 reviews)
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Your goal is to survive all 6 levels! Copy puzzler.wad into the Doom 2 directory To run type: doom2 -file puzzler.wad


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lupinx-Kassman

  

The very first puzzle consists of a room with 16 switches scattered about that slowly raise/lower a series of platforms required to make progress. You certainly have to be in a different mindset to appreciate this. 

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Unknown date

  
Six puzzle levels, beamed in from an alternative world where Doom wasn't a fast action game at all; in this world Doom was a mixture of switch-hunts, spiral mazes, catwalk mazes, mazes, always irritating rather than entertaining, designed to e.g. make you flick a switch and then teleport back to the start, so you can retrace your steps and flick a second switch. The only good idea is a slime catwalk in Map06, where some demons menace you, and you crush 'em.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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